|What was on that station to cause the destruction of an entire planet?|
Back on track, I left Kyle reeling from the news of a world-wide flood, and that he was the only hope to stop this catastrophe. All he needed to do was find four key cards to close four dams. Simple enough; too bad no one remembers where they put their keys.
Game logic to the rescue! Piata, being the only town where a story event hasn't occurred, is the ideal place to start looking for the secret control tower. Here I find a path only accessible from the top area of the town, going along the bottom causes the group to leave town.
|Too far to the left, you must leave town|
At least the dungeon is easy (the music "puzzle" didn't trip me up thanks to comments), and I begin my attack on the dams; however, one of the reasons I hesitated to play again cropped up: I'm bored with combat. The constant beating of the attack button gives no opportunity for any sort of strategy. Item selection is minimal (healing only), and using skills would only take away from my stock of healing. All of my tech points are saved for heal spells. After every battle I need to heal at least one party member to stave off death. I hoped this would change with the wrecker, but I get through about four fights before I get through all his tech and revert back to basic attacks.
|Touch = return to town|
|Game over screen confuses Algo with a planet|
So, I went about trying the new items and found two cast Gires, the moderately powerful heal spell. By the third dam I obtained many more pieces, another item to cast heal, two helpful damaging spells, one agility buff, one that has an odd effect that hasn't worked yet, and lastly a mysterious reflective shield placed on my party.
|Anyone know what a Crystal "nish" is? It casts lightning if that helps ;)|
Opening up the last dam alerted some robot guards. Even though I was at full combat ability, and threw everything at them, none seemed to be going down. After a number of rounds I was told I'd been captured.
|Army Eye used "End Combat," it was super effective|
Suddenly, an alarm started blaring. It warned of the impending disaster. My only hope was to reach the controls and get the station back in orbit. From far off I saw them, but they were still out of reach. Making my way through damaging tiles and continued encounters, I found myself in front of them unable to alter our course. Then I blacked out.
|Someone forgot to style check this image (Parma and Motabia?)|
|What's with the hair?|
I confront the commander, and he tells me to take the space ship on top of his tower to visit the only other surviving planet, Dezo. Wait... take the what? Why didn't you tell me about this space ship before?
Edit: On a side note, I've decided to inject some challenge and role-playing into the game. For those that have played this through, let me know if this is a completely crazy idea.
I'm thinking of taking Rolf, and the three level 1 character as my final party through the rest of the game. Story-wise, instead of going with the line that everyone escaped from Gaila, I'm going with only Rolf/Kyle did. I think it'll make things more interesting, although I might have to grind for a bit to get the rest up to snuff.
Session Time: 5h38m (Total Time: 19h31m)