Showing posts with label Faxanadu. Show all posts
Showing posts with label Faxanadu. Show all posts

Tuesday, April 10, 2012

Game 7: Faxanadu (NES) - Final Rating

It was great to delve into an old favorite. Testing and relearning the skills I'd previously built, it was interesting to see how much I've retained over the years. It was fun while it lasted, but now we must judge the game; I expect it to fall slightly above Willow although still not make a great impact on the current leaders.

Combatant
Fighting does take some getting used to as judging hit distance is a little tricky in the beginning. Learning the right timing for jumping and slashing is necessary for long-term survival. The variety and originality of enemies invigorates the game in such a way that it feels fresh compared to other action-RPGs and adventures of the time.

However, random enemies become pointless quickly, and so long as you don't die much you'll find yourself with plenty of gold that bypassing them will still allow purchasing the best items and equipment. Magic offers some variety, but most of the spells fire a single shot forward with varying range. Once the best equipment is in hand, enemies will drop fairly quickly, including the final boss.
Rating: 4
Who's ever heard of a dwarf with wings and firing fireballs?
Admirer
The nameless hero represents the player in the game world, yet it still lacks many of the customizations to truly feel like an accurate personification. Ranks are the only thing gained from experience, and improving your character is not possible except in this way. These ranks are supposed to allow equipping more costly armor and weapons, but they also determine the exp and gold total you have upon remembering your mantra and resuming the game.

One of the greatest advancements the game made is the paper doll effect as I've heard it called before. The equipment currently selected is represented on the character in the game world. (i.e. the Hand Dagger is small, but the Long Sword is much longer.) It's very noticeable when wearing all of the high end gear. Seeing him decked out is pretty cool. Magic like other equipment is selectable, and I suppose this can be considered is a customizable feature. The controls are smooth and consistent, although jumping takes some getting used to.
Rating: 4
Three pronged sword is probably the coolest weapon
Puzzler
Aside from the main quest--and the side adventures necessary to complete it--there aren't any other quests to be had. There aren't any mini-games, riddles, or puzzles to really piece together, and getting to the end really just comes down to exploring, killing, and speaking to all NPCs. There's no need to figure things out.
Rating: 1
Is this enough to consider it a side quest?

Instigator
The story is all rather cliche and shallow. In fact, the writers obviously didn't try very hard (or maybe it was just the translation) with references to the Evil One and the Evil Place. Still, it's enough to keep the game flowing towards the end goal, and there's hardly ever a feeling of being lost. That is unless you get lost because you weren't paying attention to the one NPC that hints at what to do next.

Yes, there are hints, but they won't always seem relevant. They also change based on the rank you currently have, so if you're too low level you'll miss hints entirely. I'd already found a shield and helmet, and talked to the Guru. Unfortunately, it was an armor I needed before I talked to the Guru to receive the next ring to unlock the way to the final area. Even with a couple missteps, the story elements fit well with each other a produce a consistent narrative. I only wished more was done to draw out more of the lore, and there was more involvement on my part.
Rating: 3
Fascinating and completely irrelevant

Collector
This is definitely not a collector's game. There are only four of each type of equipment, and a handful of items--most of which are keys. Many of the items become useless, and stuck in the inventory since you can only sell them to a store that sells those items in the first place. I bought a Mattock late in the game because a town near the end had one, and ended up not having a place to use it.

Relative strength of equipment is fairly easy to evaluate since there are only four choices, and the graphical upgrades are obvious. Sadly, the item portion of the inventory is maxed out fairly quickly, especially with wanting to fill the inventory with red potions for excessive healing. Completion is tracked somewhat, yet I believe there was a spell or two I may have passed over and it's not reflected in the menu. Max rank seems to have more negatives than positives as the Wing Boots timer is shortened the higher rank the player achieves. I'm unsure of the real benefit of rank beyond resuming the game with gold.
Rating: 3
That blank space is I'm guessing the elixir

Explorer
The atmosphere in the game makes it a unique experience unlike any other game I've played since. It takes a hit from the closed off sections that require certain rings to make any further progress. Getting these rings isn't difficult, so having them in the first place definitely feels arbitrary. How does a ring even unlock a door?

The music and sound are enjoyable, and exploring is engaging even if the world is relatively small. Yet, I found very little that stood out on its own to give any unique features to the landscape. Most of the changes came from transitions between areas; one is filled with mist while another looks like tree branches. Towns reuse the exact same graphics.
Rating: 4
Does it look like I'm climbing a tree?

Final Rating: 19 (32%)

The rating is reflective most on the shallowness of the game compared to other CRPG experiences. It did end up edging out Willow, and Ultima, which I think is fairly accurate. Not quite as fun or challenging as Zelda II, and not quite a classic CRPG as Dragon Warrior to compete, I believe Faxanadu holds a place in history. It's short enough to be enjoyable to most, but as a CRPG it's rather light. By my own standards it skates by barely with the implementation of ranks (whatever those determine), and without that I don't believe it fits in the RPG genre.

Let's move on now to a game that spawned a series with many sequels, yet I've only played one of those games. Ys Book 1 & 2 is next.

Sunday, April 8, 2012

Game 7: Faxanadu (NES) - Finished!

Before I wrap up what happened, I must say the password system in this game has led to more restarts than any other game during my youth. The 'f' and 't', 'c' and 'e', 'O' and '0' only have a few pixel differences that can be hard to distinguish. I got it on the first try this time, but only with the help of a screenshot. I pity all those who weren't able to recover their games because of an incorrect password.

I set off last night to find out what was beyond a boulder dropping enemy in one of the castles I'd previously passed on. I took some time to prepare and made my way back. Unfortunately, I didn't prepare enough, and needed to go further back to buy another K-Key. I'm sure there's something to be said about the keys being Jack, Queen, King, and Ace, but I can't think of anything. In any case, luck wasn't with me last night as I didn't find the ring in that castle.
All this trouble for an Elixir... the punchline is I die shortly before getting to it
Defeated on that front I started the toilsome task of talking to every NPC I'd already spoken with. Starting with the town furthest along, I only needed to go back one town; thankfully this process was rather easy. Apparently, to get the ring I was required to get the Battle Helmet and Armor. Was I told this? Maybe...
Which Shield?
I'm also told that it's not my rank that's preventing me from wearing the armor, but that I need to wield the Dragon Slayer sword in order to wear the two Battle armor pieces. 0n this note I wonder it rank really does play any part in thc game. Moving on, I spend some time grinding to get the last spell.

Feeling well prepared for the final assault I start looking for the final ring that will unlock the last area, and the boss. Already knowing it lies in the hands of a guru I keep my eyes peeled, and find him without much effort. As luck would have it though, he doesn't give me a ring. It seems he's under an event lock, so I go exploring more.

Eventually I find a dragon, and what's that I hear... boss music? It seems this is the Dwarf King that swallowed the Dragon Slayer in order to keep it safe from the Evil One (and me).
I choose you... Grieve!
It takes a couple of tries, and on the second attempt I realized the Wing Boots would be really helpful to fly up to the dragon and beat him down in the sky. It takes very little effort with this strategy. Heading back to the Guru produces the last ring.

With the "key" to the final area, I head off to defeat the Evil One in his Evil Place. The last area is truly evil, in maze form. Finding the Evil One is the hardest part of the game. In fact, once I did find him--myself prepared for a long battle, 4 healing potions at the ready--he lasted all of 10 seconds.
For the final boss, let's make him look like all the enemies in one
I fully expected another form to appear after the first, but I was only met with what I guessed was fanfare (first time I'd heard this music). Then I was talking to the Elf King, who suggested I wasn't staying. Off I go on another adventure.
The world always heals so quickly

Session Time: 1h03m (Total: 4h51m)

P.S. Having finished this game early in the night, I decided to finish up Dungeon Explorer. It only took another hour, and I had completed both games. With two short games out of the way, I hope that the next few provide a little more depth.

Also, for those that want to see the game in a bit less time, there's a speedrun for this game too. Clocking in at 30 minutes, I do suggest checking this one out. Even if you hadn't played the game before I think it's entertaining enough to watch considering all the planning and execution that went into making it. Once again, it's hosted at Speed Demos Archive.

Thursday, April 5, 2012

Game 7: Faxanadu (NES) - Bolt of Blue

"I've returned home from a long journey. Expecting to revel in a crowd of well-wishers, I'm instead met with a closed gate and a crumbling facade. Quietly making my way through a side door, I note the town is nearly deserted. Needing to know what is happening, I prepare myself for an audience with the Elf King. The local Guru gives me a ring to prove I'm a friend of the elves. Has so much time passed that I'm no longer recognized in my home town? I learned much from the King: the dwarves attacked, an evil power is corrupting them, and I'm the only one that can possibly bring peace back to the land. The path is a treacherous one, and I must prepare for another long journey."
*Plop*
Faxanadu has a simple story that covers just enough for the game to drive the player forward. After getting the back story from the Elf King, and taking some of his money, I equipped myself with the only weapon available plus some magic. I remember from my prior experience with the game that the small creatures are best defeated with magic as my sword swings breeze above them. There's no crouching in this game.

The game relies on a lot of platforming, and active combat. Some of the jumps require very precise timing, but the penalty for failing one is usually only time lost. Dying isn't too much of a pain; while experience is lost up to the last rank achieved, getting it back isn't that big of deal. In fact, I didn't realize what ranks did until I was told. One of the coolest parts of the game is that it shows different weapon and armor sprites depending on what you're wearing. Definitely a first, and probably won't be seen again for a while.
Look, I'm actually using the Long Sword and it's longer
After 30 minutes of playing I had a sudden thought, "I don't think I'm playing a game that can be considered a CRPG." This surprised me. I pushed it aside though and played on letting the idea roll around. Could I really have not noticed a second game falling below the threshold--not to mention a consecutive one, and one I'd played before? The point of contention here was that while I was gaining ranks (levels) by grinding experience, my HP and MP were not increasing, and my character appears to have no stats beyond those.

So, what good are levels if it doesn't make the character more powerful? Well, I'm told that ranks determine what level of equipment I'm able to equip. This really pushes the definition of gaining levels to an uncomfortable limit, but I'm allowing it as I didn't really put restrictions on what levels should mean--only that they exist to show character progression. They do allow for advancement by equipping better armor, and if not the proper rank, then equipping new armor isn't possible. In fact, I have two pieces of Battle armor that I'm not allowed to wear yet.
Anyone know what that's supposed to be?
With that surprise out of the way, I was in for another one as I quickly paced through the game. In fact, I might have been able to complete the game last night if not for missing a key item. Somewhere in the vast world of the game I'd missed a ring. The Sapphire Ring (Dwarf) is what I believe I'm missing, and I haven't found anyone to hint at its location. It's either guarded by a boss, or gained by talking to the right NPC after triggering some event.
Would have been nice if you mentioned that the first time I was here
There is one area in a castle I had failed to explore, and it's here I believe the ring is waiting to be found. I'd left that castle because I had found the only item spoken of there, and felt it was time to continue on. Maybe I should have been more thorough. If it's not there, then I'll have to search the rest of the world. With luck, things will move quickly, and I'll wrap this up tonight.
Beyond this point is unexplored territory
In any case, I'm taking the weekend off from playing again (should be the last time for a couple of weeks), but with the previous game cut and this one wrapping up quickly, I think I'm still on track with my estimates. I really hadn't considered breaks, so overestimating game times has helped to offset that.
The password... hopefully it works
 Session Time: 3h48m

Tuesday, April 3, 2012

Game 7: Faxanadu (NES) - Introduction

Game 7

Title: Faxanadu
Year: 1989 (1987 JP)
Platform: NES
Developer: Hudson Soft
Publisher: Nintendo
Genre: Action-RPG
Exploration - Side-scrolling (light platforming)
Combat - Real-time




Faxanadu is another game I enjoyed immensely as a child. It reminded me of Legacy of the Wizard, but the exploration was a bit more manageable for that time. Even so, I don't think I managed to beat this one on my own. I recall a sword with three points and one of the early bosses, but hardly anything in between.

The name Faxanadu comes from a game named Xanadu, the second game in the Dragon Slayer series. Combining Fa (from Famicom) and Xanadu, they released their creation as Faxanadu. I don't see any similarities beyond the name; I can only imagine the Dragon Slayer series was popular for the time, so using the name might have increased sales.
Apparently we're back to using passwords
The main character is an unnamed hero who returns home after adventuring; however, not all is well with his home town. He takes it upon himself to discover why his town is now on the verge of destruction. To do this, the hero must venture into the "World Tree and overthrow the Evil One that lives in the Evil Place." I don't think someone tried very hard with the story.

Taking a look through the manual has refreshed a bit of my memory, and hopefully this is a quick jaunt through an old classic. I actually started playing through these games hoping for more turn-based games. Miracle Warriors is coming up shortly though, so I have that to look forward to. Enough chit-chat for now, on to the game.
Let's wander on