Showing posts with label Ax Battler. Show all posts
Showing posts with label Ax Battler. Show all posts

Friday, February 26, 2016

Below the Cut: Ax Battler: A Legend of Golden Axe (Game Gear)

(Source: Wikipedia)
Ax Battler: A Legend of Golden Axe - Rating(5 RPP)
1) 0 - Character Advancement: practice/experience based advancement, stat or level increases, multiple classes or characters, customize characters
2) 0 - Combat: character stats used for combat, additional combat options, turn based
3) 0 - Items and Equipment: store to buy and sell, equipment decisions, item decisions
4) 2 - Story: main story at the forefront; world full of hints and lore; descriptions for objects, people, and places
5) 2 - Exploration: open world from the beginning, visited locations remain open
6) 1 - Quests and Puzzles: side quests not related to the main quest, puzzles and riddles to solve

Ax Battler was compared to Zelda II at its release; however, Zelda II does quite a bit more. First of all, this game has no experience levels. Beyond health, I'm not sure there are any stats to consider. Combat is action based with options limited to attacking and jumping. With the limited scope, I think the game has more in common with Gargoyle's Quest than Zelda. Towns exist, but don't support the usual stores. They're merely hubs for information on the next dungeon to tackle. There are training houses to gain special abilities like high jumping.

The game has a top-down overworld, random side-scrolling battles, and dungeons that include platforming in the same side-scrolling perspective. I'm not fully sure there are side quests, and no puzzles I saw in the first 15 minutes. Exploration is fairly linear, although I marked it as open in case it opens later. As far as I can tell, there aren't any items or equipment decisions, although upgrades exist.