|I can't decide if that's Garett staring into the sunset, or Chaos ominously on the horizon|
|6/8 flyers? Definitely want archers|
|Only one option for this line of advancement|
|The back side of the leader is unguarded|
|Mortimus, the second boss general is right there waiting for a barrage of spells to take him out|
|And Mina dealt the final blow... still a long way away from her second class change|
|I used Garett to bait out Ganelon's powerful spells while I kept a distance with everyone else|
|Apparently in Chaos' eyes, I'm the bad guy|
|After all my magic was spent, Sabra was close by to wrap things up|
|Garett reflects on his choices|
|Sounds like a sequel|
|and the credits roll|
Elapsed Time: 8h36m (Final Time: 29h34m)
Quick rating time!
Combatant - Combat was challenging, and leveling up comes often. The balance of one action per turn makes unit placement key to winning. Taking advantage of magic spells was difficult.
Admirer - There are advancement paths, and choosing the wrong one locks out other classes. Gaining experience only from the total defeat of enemy units kept Mina at low levels. If anyone has ever been able to get her Ranger, you've accomplished quite the challenge.
Puzzler - Points for having clear goals. Strategy games are most likely going to fall very short in this category.
|See, I would have missed this tiny bit of lore had I let Sabra die... plus the maps would have been a lot more difficult|
Collector - I included the point system for buying units as part of an economy. There are items, but they're automatically collected at the end of each map.
Explorer - The music was nice, one of the best on the Genesis I've heard. It would have been nice to have some interesting spots on the map to explore, but there are only enemies, nothing else to find.
Final Rating: 20 [33%]
Now, on to Faria, but first, I need to cut out Times of Lore, a game I enjoyed when I was a kid even though I really didn't understand what I needed to do. I thought about including it anyway, but even with its story and branching dialogue, there isn't any character development.