Friday, June 28, 2013

Game 14: Super Hydlide (Genesis) - Finished!

Thanks to the help of readers and viewers I have finished. I apologize for the length of this post. Judging by the length of my outline, I should have posted an interim update.
Not the most creative final screen, but I'll take it
Ilmari helped out with a hint that pointed me towards the space compass. Technically, I had found the compass already; however, after getting a cryptic message twice, I promptly forgot to return to a certain chest. Would I have found it on my own? Possibly, but not in the timely manner I did; I immediately knew where to look once I read the hint.
Checked this twice with the same result. One guess what was eventually in here.
With the compass in hand it was an easy matter of locating the ship. All the fairies inside had turned into monsters... it was too late to save them. Their final message told me to seek the first dimension, and I should go 7 steps south and 4 west from the ruins (sic) written on the wall in the Cave of Death. I also found a fairy-made helmet, which offered as much defense as the space suit, and a horn, which was not a joke item.
Go that way. 13 left 13 up (I wonder if it's always in the same place)
The door to the first dimension was easy enough to identify. It was a translucent doorway between two pillars. Entering this previously had sent me on a teleportation ride across the land. The purpose of it was lost on me until I read that message. With the time-door amulet in hand I vanished to the first dimension.
Was this just sitting here the whole time?
The land here was much different. The enemies were tougher. The landscape was barren. I found two caves: one was a trap (poison) and the another transported me back to Fairyland. It had changed. The monsters took on a mutated form. I went back to the first town to raise my levels and prepare to grind.

I had no idea what to do in the First Dimension. Some supreme evil was supposed to be there, but neither his dark cave nor his treacherous tower jutted from the ground. On a whim, I decided to talk to all the townsfolk again. They all had the same thing to say, except for one or two per screen.
Who knew he'd learn to speak throughout the game
Now the majority of townspeople had absolutely nothing to say. "!?...." is their default response. At first I dismissed this as trying to fill the screen without adding dialogue. After one of the past plot events it seems this has changed; now they had something to say.
Why hide this information until now?
Most notable was the mention of the Town of Illusion in the First Dimension, located in the middle of the land. It's not a very large plot of land, 5x5 screens, and in the middle was a small island with two tombstones. I'm certain I'd stood on that island and searched before. One thing I hadn't done is go through all of my quest items and try to use... well look at that, the horn somehow granted access.
That's what they said in the Heavenly City
Once again I faced the blank stares of the townspeople. Luckily the shop owner offered up some new items. Cat's eyes are equal to Flash, Fake Medicine is equal to Invincible, and Holy Water dispels seals; all are one-time use. Well, I think I know where to use the Holy Water, and those hanging outside of it confirm my inklings with lore of what awaits inside.
Yes, need pretty statue
Inside is another dark cave. It's more maze-like than the previous, with a handful of hidden areas (not so hidden with Flash) and a physics bending horizontal wrap around. A chest here contained the Flame Sword. A lightweight weapon slightly less powerful than my current weapon, but with the added benefit of range.
What in the world does this mean?
I never did find any "Sacred Light"
Varalys was the only other point of interest. The fight seemed to be going very quickly at first. Varalys teleported randomly over the screen; however, I wasn't taking much damage and he was nearly dead. On my next attack, he was back up to full life. I still don't quite understand, but he seemed to heal automatically after a certain amount of damage. This happened 13 times. Just as I was beginning to think I needed to search for these Sacred Lights, he died.
Yes! I almost have him...
...what just happened?
With Varalys defeated I picked up the statue which lay at his feet. With it I could now... I actually don't know what I'm supposed to do with this thing. I was lost again for a bit, grinded out some experience since it was once again getting good.
Yeah, might as well
I wondered back through the city of Illusion and once again happened to start speaking to the townsfolk. I should have known their silence would be broken.
Not a peep out of you...
...and now you're finishing each other's sentences
The statue opens a time door. A man imprisoned for an unnamed crime tells me he traveled there with a fairy. The only way he got back was with an exit talisman. I can confirm there's no teleporting out.
North east where?
Finding the final dungeon took some time. I think the game started taking pity on me as there were now audible chimes whenever I walked over something of importance. Maybe it only happens late in the game, or maybe this was only the first time I really took notice. In any case, I heard the chime and tried to use the statue.
Is he doing an interpretive dance?
Using Time magic, I jumped ahead to the middle of the night (I found it doesn't have to be exactly midnight). I found a computer terminal that mentioned an imprisoned fairy on floor two, the fairy on floor three, and the locking mechanism on floor four. The fairy joined me as I headed towards the final confrontation.
Nearing the end game
At one point I found some camping gear, which allowed me to save outside the boss' room. This was crucial as I had a rough time punching through to the end. It's actually a bit silly though, the first time I found it I used it right away, and I didn't even realize it was one-time use. I ended up dying and reloading to find the camping gear still there. It seems the save is made before removing the camping gear.
Gaining levels really wasn't that big a deal by this point
Before diving in to fight the boss, I headed back to town at to gain some levels. I noticed something was off about my location choices. The City of Illusion was no longer available. To make room for the camping gear I had to lighten my load a bit. I figured the horn I used to enter the town was now useless since I could teleport in... apparently not.

At least I was at a point I didn't need the last town for anymore. I faced off against the final boss multiple times. At first I thought the only place I could effectively attack was his mouth, but this got me nowhere. My tactic was to use invincibility (I found the duration stacks) and find a weak point. Many times I accidentally stepped into his mouth, which is guaranteed death. The invincibility kept me alive for some time, but it wore off and I was worn down.
Trapped inside his mouth
At some point I noticed the nodules on his back would blow up. My strategy then changed to focus on hitting that part. It was still helpful to shoot his mouth as it momentarily halted the projectiles coming out. Try as I might, I couldn't destroy more than three before meeting my end.

I then remembered a suggestion from the book, slow the game speed down. So, I set it to the slowest setting and crawled towards the boss encounter. The boss was unaffected. He moved and shot at me with the same ferocity. It seems strange that the only encounter that so far could benefit from changing the game speed would not change. I then tried speeding up the game and set myself to fast. This worked.
How about it? Let's call this a draw.
I now had the means to dodge and take out the lumps on his back and legs. Once all four were destroyed he was immobilized. I took aim and shot in his mouth. Days of in-game time passed. No change. I was missing something. Luckily I had viewer cheering me on, and one looked up a walkthrough after locking the boss in this position a second time.

The key was to do something completely unexpected: walk into his mouth and fire from the inside. While this hadn't worked before, it worked this time. I died the first time as I didn't have quite enough health to survive (even though I saw the experience gain).
Crystal? Did I miss something?
Me alone... and the fairy
Not the most creative name I know, but I grew up reading the Peanuts
And somehow the world is fine again
And so another game reaches its conclusion. It's time to move on. The game was a lot more enjoyable than I thought coming in. Even with the annoying elements working against me (e.g. revisiting areas I already covered, bad translations) we managed to work through it. Thanks to all for the support. Rating to come out this weekend and I'll stream Crystalis on Sunday.

Session Time: Session Time: 5h50m (Total Time: 13h00m)


  1. I think after you destroyed the God who made the world, and the world. You became like a God and remade the world. Or something like that. He mentioned he made you as your antithesis. So when you kill him you basically destroy everything and then rebuild. I think lol. I remember liking the part at the end when right before he passes his eye opens wide one last time before he collapses and the world dies, as he proclaims I will live forever. Anyway I always liked the ending, That and the boss fights were all I really remembered from playing this game 24 years ago. But I did check out the ending on YouTube to see if I was remembering correctly. That and this game got overshadowed by Phantasy Star 2 that I played right after this which kind of overshadowed it. Althoguh I know you didn't like that game as much. Way to soldier on to the end. I never beat this until I saw a code in a magazine telling you a secret place to search dor 10,000 gold in the begging of the game. Which made staring off much easier.

    1. I think I found that gold. I can't remember now, but it's mentioned in the manual. I'm looking forward to all the Genesis games that I never got to play through. This was a lot more fun than I was expecting, so I hope the others are pleasantly surprised as well. I don't hear a lot of good things outside the major titles (Shining Force / Phantasy Star).

  2. Whoa, I'm shocked that you managed to beat the boss without getting the Sacred Light! Having that makes it infinitely easier. There are spots in the maze that respond with an audio/visual cue when you walk over them, and when you get all five, you get the Sacred Light.

    I did the same thing as you with the Horn, throwing it away thinking that I didn't need it anymore. Big mistake, though based on your post I guess the game is still beatable. I ended up restarting the game, as I assumed that I wouldn't be able to find the fairy who helps you to see Varalys without getting the hint from the imprisoned townsperson (I'm guessing you missed that, just as I did on my first playthrough).

    I'm also wondering whether you missed out on a few clues, especially from NPCs, if your Morality Factor was below 100. I kept mine perfect throughout, and I think I restarted (very early) when I realized I'd been killing non-hostile monsters. I don't know whether you need a perfect MF of 100 to get the Sacred Light, but it definitely affects item pricing, NPC responses, and so on, and I think the game or manual (don't remember which) drops big hints that you can't have the Sacred Light without a strong MF.

    1. Oh, also, I think that imprisoned townsperson gives you a Talisman that lets you leave and re-enter the final dungeon. That's a big help! Not sure how you managed to win those two boss battles without starving to death, actually...

    2. Yeah, I figured I missed the Sacred Light, but didn't think too much about it. Ah, yes, I had very low MF for the majority of the game. It doesn't help when you have to kill like 10 hostile monsters to get 1 point in MF, and at the same time you kill one docile and it's minus 40.

      I did get the hint from the prisoner (that's how I had the exit talisman). I had about 11 rations of food at the end because I started to run out during my first exploration.

      Thanks for following along. I really appreciate it.

    3. "I did get the hint from the prisoner (that's how I had the exit talisman)."

      Ack, how did I miss that?! It's right there in your post! Sigh...

      "I had about 11 rations of food at the end because I started to run out during my first exploration."

      Aha. Heh, that's a clever way to get around the issue!

  3. I remember you fighting this guy as well! Was this the one that took you all night, or was it both of them?

    What does the Sacred Light do? Just make you do more damage or something?

    I thought some bits of the inventory system sounded very interesting. Even Skyrim just has an encumbered/not encumbered system as I recall, not a gradient.

    1. Yes, this is the one that took all night. Varalys is supposed to require the Sacred Light, and I don't know what the difference is really. One moment...

      Okay, so after watching this video:

      I definitely didn't get the sacred light, as I never received that message. Apparently it lets you kill Varalys in one round. Interesting that this can be skipped. I wonder which way is truly faster.