I'm excited about this game. The Ultima series is one that I never really got into until Ultima VII (in fact it was only that and the Underworld games I played). I remember the Guardian scaring me at the beginning, and hoping I'd never have to run into him. I feel like I'm missing out on a lot of history by ignoring these games for so long; I'm glad to finally get around to them. Maybe I'm missing out on some things by not playing them on PC, but this is better than nothing right?
So, I created my characters rather than using any of the pre-made ones. Chosen by poll, I have a Human Ranger (Chet), an Elf Thief (Trick), a Bobit Cleric (AmyK), and a Fuzzy Wizard (CanaG). I tried to maximize my stats somewhat, and ignored the non-class specific ones like Int and Wis for Trick, Wis for CanaG, and Int for AmyK.
After exploring the castle, I took stock of my equipment and found it substandard, so on to the town I went. My reasoning led me to purchase a sling for my wizard, and maces for the rest. I found that the sling I bought can't be used by my wizard or cleric. (I'll give the game credit though; it did try to warn me, but I pressed the button too quickly to heed it.) I passed the extra daggers to CanaG for extra ranged weapons. I found the armory, the weaponry, and grocery stores, but NPCs tell me there are four stores. Ignoring that for now, I stocked up on food as best I could, and prepared to fight enemies in the wild.
|Looks like you're the only ones, guess you get the job|
Traps are best avoided by opening chests with a dexterous character, like a Thief. Lucky for me I have one, but I still set off the occasional trap. Poison slowly drains HP, but that's not the worst part; paying to cure everyone that's the real biter. Cure poison costs 100 gold per character, chests range from 60 - 80 gold, and I need to pay for food too. Saving up is going to take a while. An interesting option does exist for the doctor; each character can give blood and get 30 gold. Giving blood means losing 100 HP, but with MP regenerating quickly it's a good deal. It certainly keeps my cleric busy constantly healing. When I do need to grind, I find it best to fight a bunch of enemies, before opening any chests. That way poison traps only affect my party once; I'm also guaranteed to have the gold to afford curing.
|Cleaning up my treasure droppings. Why yes, I did get poisoned again...|
|One Undead spell, at level 1 can take out 8 skeletons... over powered much?|
|The change in sound from *crunch*crunch* to *thud*thud* should have been a dead give away|
|Are you my ship?|