First, let's look back at the year of games we've passed. All-in-all it was a seminal year. Final Fantasy was surprisingly fun, less grindy than I remembered. Phantasy Star II on the other hand was the biggest let down of a sequel, and the largest single grind (discounting Wizardry due to perma-death). Standing just over Wizardry in my list of games I'd rather not play again, I can only hope both series rebound soon.
1990 RPG of the Year! (Source: Time Warp Gamer) |
Back to the games; I think most surprising was Super Hydlide. Little Ninja Brothers was a bit disappointing, but I chose to make that harder on myself (will not make that mistake in the sequels). Shattering my childhood memories, I can't express how underwhelming Dungeon Magic turned out. Unsurprising to most I'm sure, Ultima: Quest of the Avatar takes the prize for best 1990 game by a wide margin. A lot of replay value there, and so much room for optimization. Overall a solid year. We'll see how the games stand the test of time as we explore 1991.
Welcome to 1991, all the games I'll play in chronological order (includes approximate release of new systems) |
In 1991 the US saw the release of two new consoles. The Game Gear was released to compete with the Game Boy, but late to market once again Sega couldn't compete with the install base. Even with technical superiority, color display, and wider grip, the system never found a foothold in the US. It did however feature a handful of RPGs (all first party), one of which was released the same year. The SNES was also released the same year, and was big news. I recall my parents bought the console during the first week as a bribe for my brother to do better in school. He did, we got the system, and then he reverted to his old ways. That's another story though. The first year for the SNES offered a good selection of RPGs, and one specific title that blew away all others.
Enough small talk; on to the games! I'm hoping to avoid situations like Ultima IV's initial lack of noting the SMS port by addressing nuances of the games here. Apologies in advanced for the weird spacing. Blogger is very temperamental about where it wants to place images next to text.
Original Titles
(Source: GameFAQs) |
(Source: GameFAQs) |
(Source: MobyGames) |
(Source: GameFAQs) |
Faria: A World of Mystery & Danger - From the future developers of Lunar and Grandia, Game Arts presents an action-RPG similar to The Magic of Scheherazade or Crystalis. This is a title I've heard very little about, and its rarity has made it a bit hard to come by. Also, it seems the year may be wrong; the copyright in the game and manual say 1990, but most sites claim a date of June 1991, so I've stuck with that. Just note, this may be in the wrong year.
(Source: Game Boy Database) |
Final Fantasy Adventure - Not a sequel because this is actually the start of the Seiken Densetsu series. Even though it piggy-backs off the Final Fantasy name, it sets itself apart as an action-RPG. It's known as Mystic Quest in Europe, not to be confused with Final Fantasy: Mystic Quest for the SNES in the US (aka Mystic Quest Legend in Europe).
(Source: Retronomizer) |
Magician - Another forgotten gem from my youth, at least in my eyes. This was a fun game where you take on the role of an apprentice wizard just starting out. First quest? Destroy the evil sorcerer endangering the land. Don't worry, all apprentice wizards do this and mostly come out alright.
(Source: MobyGames) |
Rings of Power - Naughty Dog strikes again, this time they're doing it on a console. Rumor has it that after a meeting with EA to discuss their next game after Keef, they saw the console for the first time and were completely enamored. The rest, as they say, is history. Yes, I know about the hidden intro screen.
(Source: GameFAQs) |
(Source: MobyGames) |
Shining in the Darkness - I'm fairly sure this was my first experience with a 16-bit RPG. I remember having a sitter, and they brought over a Genesis. I remember an RPG and an ice hockey game. I don't clearly remember the names; however, I can't figure any other game that fits the time frame. Maybe a scene from this will jog my memory. Sonic's Ultimate Genesis Collection once again proves a great value.
(Source: MobyGames) |
Sword of Hope - This is the first time we see a blend of RPG and adventure genres; control of the character is through an ever present menu of directional arrows, look and use commands, and simple turn based combat with experience and levels.
(Source: MobyGames) |
(Source: MobyGames) |
(Source: MobyGames) |
Warsong - Also known as Langrisser, this title seems to be Sega's first answer to Fire Emblem (followed by Crystal Warriors and Shining Force). Like Fire Emblem, character units die permanently. I don't have much knowledge beyond this, except the battles look slow with the number of troops available in each one. I've been a bit jealous that Shen Nung over at Inconsolable has been able to enjoy Fire Emblem on the NES. It's truly unfortunate that series didn't make it over to the US until much later. Next to RPGs and puzzles, the strategy genre didn't really hit me until I got my hands on games such as Ogre Battle and Vandal Hearts. I'm looking forward to this and all other games like it.
Sequels
(Source: Games Database) |
(Source: Yesteryear Gaming) |
(Source: GameFAQs) |
(Source: Wikipedia) |
Phantasy Star III: Generations of Doom - Have I mentioned how much I enjoy a compilation like Sonic's Ultimate Genesis Collection? I really hope this entry addresses much of my complaints, but from what I hear this may very well be the worst of the series. At least I can look forward to the the fourth installment. The idea of playing through heirs is intriguing enough that I've been meaning to play this; although, I couldn't bring myself to playing through without playing the series in order. I'm sure others can relate that feeling.
Ports
(Source: Encyclopedia Gamia) |
(Source: MobyGames) |
(Source: MobyGames) |
(Source: Retro Game Cases Rotated with LunaPic) [No affiliation with either] |
(Source: GameFAQs) |
(Source: MobyGames) |
(Source: MobyGames) |
(Source: MobyGames) |
(Source: MobyGames) |
Quick! Without scrolling up, how many box covers above contained a dragon? It's probably more than you remember.
Expected Cuts
Battlemaster - I nearly let this one slip by. SeedyGamer suggestions rarely make the cut, so I felt sorry for the game; however, there's nothing redeeming about it. It's a purely action game with an inventory.
King's Bounty - The game that spawned a series. Heroes of Might and Magic is a great series I hear, but they aren't featured on the blog either (unless I miscalculated future cuts).
Mysterium - This is a game, I think. I actually played through it after I determined it would fall very short on my scale. It has no character levels, equipment based combat, and level-by-level puzzle design. I honestly can't recommend it to anyone, anywhere. Of course, that means I'm going to do a speedrun for it soon.
Neutopia II - The sequel does little to add features. Instead it polishes (ever so slightly) what it accomplished. I actually did a blind race (racing a game never played before) of the first, and I think I'll do the same for the second. It's at least enjoyable enough for that.
Pirates! - I don't have the same love Chet does for this game. Potentially due to the differences of the port, but I'm just not connected. While Chet chose to include this edge case, I'm going to have to cut it. Don't worry, we get to be pirates in Uncharted Waters (and its sequel coming later [New Horizons]).
Rolan's Curse - I haven't played it, but from what I can tell it's about as basic a Zelda clone as one can get. Another potential candidate for playing through quickly to get a feel for the game. It also spawned a sequel we'll get to another year.
Times of Lore - As much as I'd love to include the game, I just can't manage to convince myself it's worth it. I may do a longer than normal cut write-up, but this isn't deserving of more than one post on this blog no matter how much I played it.
Tombs & Treasure - It's fitting this is last. As far as edge cases go, this is teetering in limbo, and I really want to push it off one way or another quickly. I don't own it, so if I were to play it I'd need to pick it up quickly (or play it online like at virtualnes.com [no affiliation]). There's some talk of experience points for the characters and levels to gain, but I don't see evidence of that. I'd like to know anyone's thoughts on this and the other games expected to get cut. Later Edit: I've decided to include this game.
This surge of titles doesn't last long, but is fairly well sustained for the next five years. I have nothing but speculation as to why. The addition of disc-based systems may have increased the expectation for larger games, which took longer to produce, included more risk, and generated more false starts. Nearing the end of the 16-bit era, 1996-7 saw the steepest decline, and may have meant the end for such titles if not for the release of and subsequent fervor surrounding Final Fantasy 7 (as well as Pokémon the following year). I'm not sure how much credit we can really give to FF VII for saving the genre, but two years after it's release the number of titles to consider each year jumps from 20 - 30 to a steady 40 - 50 (actually rising to 70 some years). That's come down recently, but is still stronger than the mid-90s.
It could also have been growing pains. So many disc based systems failed to gain a market share during this time that it may have scared people off from committing to a mutli-year project until one took the lead. Development costs increased during this time from what I hear. Of course, once the PlayStation came out on top, it was soon flooded with plenty of RPGs. This trend followed Sony into the PS2 era.
Well it's quickly getting to that time in the blog. Prices for carts, discs, and manuals I can't find online are on the rise. So, in order to keep up with that I need to lighten my load a bit. It's not much currently, but I'm selling off a good portion of the games I've played so far. Crystalis is the only game I've sold so far. Here's the full list of games I'm planning to put up:
- Destiny of an Emperor
- Dragon Warrior
- Dragon Warrior II [no battery save]
- Dungeon Magic: Sword of the Elements
- Faxanadu
- Final Fantasy
- Final Fantasy Legend
- Little Ninja Brothers
- Magic of Scheherazade
- Super Hydlide
- Swords and Serpents
- Ultima: Exodus
- Ultima: Quest of the Avatar
- Willow
- Wizardry: Proving Grounds of the Mad Overlord
And with that, we're off to another exciting year of RPGs.
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ReplyDeleteUncharted Waters was easily the most difficult game I had for my SNES back in the day, simply because it was my first KOEI game I ever played. I found the game to be very enjoyable when I came back to it years later as an older and wiser gamer. The game takes some questionable liberties with geography, which is surprising for a game based on sailing around the Earth, but I think it's a good game nonetheless.
ReplyDeleteThe SNES version has vastly improved graphics and sound over the NES version, but the SNES port of the game introduces a completely pointless 'town' screen to wander around in, whereas the NES and PC version have you highlighting the various buildings in town to visit. The reason I point this out is that you save a LOT of time with the NES/PC version over the SNES/Genesis version with the town function.
The sequel, New Horizons, is universally praised as One Of The Best Games Ever, but I never really understood that since the economic model of the sequel is utterly broken and extremely easy to exploit. It takes a lot of the challenge the game might have had. Not as much fun for me.
I actually don't see a difference between the NES town and the SNES town. Maybe it's a PC thing with its mouse support. I did read the same about the sequel. We'll get there eventually.
DeleteUgh, my mistake. I somehow mis-remembered the NES version as having the same town system as the PC version, but the NES and SNES ports share the same pointless walk-around system. Bah, I still maintain that the PC version is the best version.
DeleteThe PC version of New Horizons is pretty different from the SNES version, but you'll get there eventually.
no worries. I'm sure the PC version is the best version for many games. A lot of titles get shoehorned into a console with an obscene number of menus. We'll see how the game turns out.
DeleteLooking forward to seeing a lot of games in this upcoming year, and will probably play along with a few of them too.
ReplyDeleteI remember playing Rings of Power with an old friend of mine, I don't think we ever completed it. I will have to see if it lives up to my memories!
Rings of Power is one of the more highly anticipated titles for myself. I just hope I don't get utterly lost as I hear there are clues given that aren't repeatable.
DeleteWe had a notebook filled with clues and locations of things. It helped quite a lot, and I imagine that you'll need to keep more detailed notes than we did!
DeleteWell, I do take extensive notes throughout these games, and I have videos of the game to fall back on. I should be fine.
DeleteI recently tried to play through Uncharted Waters (Genesis), but it's just so damn difficult. Even once I got the hang of manipulating supply and demand it just seems like my ships were constantly sinking. As far as "sailing simulations" go I much prefer Pirates! Gold!.
ReplyDeleteAlso have to say I love the idea of playing through an RPG collection chronologically. You really get a feel for the evolution of the genre through the years. NES is one of favorite systems in particular because it seemed like there were very few hard and fast definitions at that time. Developers experimented a ton with different mechanics and consequently you ended up with games like Scherarazade that were a real modge-podge of gameplay elements.
I haven't tried Pirates! Gold before (turned off by the NES port of the first game). Maybe I'll give it a go when I have a chance.
DeleteYour ships will sink if you take them too far from shore with a captain too inexperienced for the class of ship. A level 1 Captain sailing, say, a Galleon, will last all of about two seconds in a storm, but he'd do fine (and level up) in a beginner's Latin Carvella along the shore.
DeleteNew Horizons is a lot more unforgiving in this way, possibly due to how much easier it is to make money and buy huge ships. Something like 90% of the sequel's ship list is utterly pointless.
@Zenic
DeleteI kind of got into the series backwards, started with the Xbox version, loved it, realized I had the Genesis version and turned out I liked that one as well. I haven't gone as far as the NES version yet, just can't imagine the game translating well to 8bit.
@Raifield: Ah, that's what the levels are for. I wondered what sailing level could possibly help (faster movement is all I could figure). I think I have the manual, so I'll be sure to read up on what levels allow me bigger ships.
Delete@Daria: well, if you want to understand my apathy to the series you should try it out. I'll re-evaluate the game for the Genesis when it comes up in a couple gaming years.
Throwing out a few comments on games from the list that I've played...
ReplyDeleteDragon Crystal & Fatal Labyrinth - both of these are brutal, as roguelikes go. They're not like Nethack, where a knowledgeable player can consistently finish the game - RNG is extremely punishing (go down stairs to the next floor, find yourself boxed in by dragons).
I beat both of them by cheating with save states; there's a built-in save-state option for playing all games in the Ultimate Genesis Collection, and for all Virtual Console games on the 3DS. It was still frustrating and required many, many reloads. I sincerely hope you'll consider this an allowable option, since beating either game "legitimately" could potentially take hundreds or even thousands of attempts.
Shining in the Darkness - a classic, if very short dungeon crawler. The character Pyra is also playable in the Dreamcast RPG "Time Stalkers", which was much more fun than reviews give it credit for.
Sword of Hope - a little bit grindy, but not unbearably so.
Dragon Warrior III - once again, I suspect your desire to experience it on the NES will jack up the required grinding to finish this game. I strongly recommend the GBC remake for everyone else reading this blog.
Half the fun of DW3 lies in figuring out which classes you want to use. Are you going to name characters after readers of your blog like the Addict sometimes does?
Might & Magic II - don't worry about chronology too much; MM2 is set on a different world from MM I, although both worlds do exist in the same universe. It's possible to completely miss one of the only threads of series continuity, if you don't have a cleric in your party (all classes have a class-specific quest).
Thanks for the comments.
DeleteI'll consider save-states if they start to run long. What 'long' means in each case will depend on how much I'm enjoying the game. I haven't needed it yet though, and I hope to continue that trend.
I don't know about the grinding, DW II wasn't too bad about that. Overall time was about what I expected. I've named characters after readers before, could do that again. Since you asked, the hero will be Victar, unless you'd like a different class.
I appreciate the reassurance for Might & Magic. I'll probably have a cleric, but I haven't checked out the character classes. I tend to like trying them all out in a single party (or at least as many as I can).
The GBC version of DW III limits names to four characters in length; I'm not sure about the NES version. But whether my name is abbreviated or not, it would truly be an honor.
DeleteLooks like NES is the same way, at least in the combat display. If so I'll just drop the vowels, so VCTR.
DeleteI enjoyed Fatal Labyrinth the last (and first) time I played it... right up til the point the game just didn't spawn the stairs I needed to reach the next level. So I'm going to echo the suggestion to use save-states, just a precautionary measure.
ReplyDeleteI also love Shining in the Darkness. I'm not big on dungeon crawls usually, but SitD has a ton of charm and humor.
I hate games that have bad seeds. Seems like such an easy thing to check when testing:
Delete1) Are there stairs to the next floor?
2) Is there a path to those stairs from the starting location?
Pretty simple. Nearly the exact same thing happen to me when I was playing through Dark Angel: Vampire Apocalypse (I've currently marked it to be cut, but may include it to rip into with examples of how bad it is). Apparently there's a single RNG seed that will spawn a wall that blocks the exit. This happened to me on the equivalent of floor 240 out of 300. No way to fix it, never played the game again.
I'll take your advice and keep safety save states for this type of issue.
I'm sure I'll find Shining in the Darkness enjoyable. I remember liking the bit I played before. I may still have my map of the first dungeon area and the lower level. I think I had just received a key for a locked door before I stopped. I'm looking forward to completing it this time.
Looks like a fun list--should be a great year. I'm looking forward to games I've never played, like Magician, Faria and Rings of Power. Good luck!
ReplyDeleteThe good definitely outweighs the bad, and I'm looking forward to playing them all honestly (yes, even the ones I'm dreading).
DeleteThe Langrisser games are great. I much prefer them to Shining Force/Fire Emblem, though I probably prefer Tactics Ogre/FF Tactics to both. Still though, lots of fun. You're right that there are lots of units to control, which is both the biggest strength and probably the biggest issue of the series. How you feel about that will probably determine your overall feelings about the series.
ReplyDeleteUnfortunately, none of the sequels came here in any official capacity. It's sad, as they're much improved. Langrisser 2 and Der Langrisser are both amazing.
Turn-based strategy addict needs to start a blog and play both PC and console games. I think the genre is more solidly defined that a list would be easier to compile. Even adding RTS games would be fairly easy to accomplish. I have no idea how the quality of most of the games are though as I skipped most as a kid (really hard to get into those kinds of games when you're renting games without manuals).
DeleteIf I had the time, haha. As for Langrisser, I know it doesn't mean much, but another sorta chronogaming site, Brad Hates Games, played through all US Genesis games and ranked the top 50. Warning (Langrisser) was ranked third.. even though they had never heard of it before and generally disliked JRPGs. The game surprises people with its quality. It's also made pretty high rankings on some other Genesis lists.
DeleteOf course, it's far more strategy than RPG. The sequels have more RPG elements, but I could see the first even being cut from your list.
For someone who claims not to like RPGs, he has a lot in his top 50 list. Rings of Power, Sword of Vermilion, Shining Force, Warsong, and even Light Crusader make an appearance. I don't understand his dislike for picking actions from a menu (seems to be his main argument), but I'll have to read through his Phantasy Star and Final Fantasy articles. Thanks for the resource.
DeleteHonestly, I think it's pretty arbitrary. I also got the sense from a recent post that they actually like FF6.
DeleteIt looks like his main complaint comes from the lack of depth in combat, which I can understand. It's really a missed opportunity for many games that fail to add a bit of strategy to combat. When the best option is often to just attack until you need to heal, repeat ad nauseam, it gets tiring and I often wonder why developers didn't capitalize more on other options. Personally, I don't have a problem getting through a game where that's the case (e.g. Double Dungeons). I can't speak for Brad, but I interpret the complaint as a backlash to lost potential. I haven't heard anyone have a problem with games that only have a jump button.
DeleteHis take on FF6 seems to be that he enjoyed it despite the fact it has a mindless combat simulator. I'm fairly sure he's oversimplifying the matter as I recall hardly ever using the attack command, but again, there was always a clear "this attack is best" option in every battle. After reading his article on the game, I think it's the lack of spatial strategy that he feels is missing from most RPGs. The lack of direct control over characters in combat is another.