|Pay no attention to the person holding me, she is just an unimportant NPC|
|Hello! *Hello*... hello|
However, when I started, I still had the flute; later I still had a spell that turned Willow into a slime after finding it in the mountain maze. That spell is actually really useful since it stops monsters from spawning, unlike the enemy spell that turns Willow into a pig during which time the enemy gets to take 5 - 10 pot shots while unable to transition to the next screen. It's a very costly spell at 50 MP; I currently have a max of 238 at level 14. Being the slime is also necessary to talk to a guard later on.
|I don't remember this part of the movie|
|Pretty sure he wasn't from the movie either|
Realizing that I don't have the MP to cross the monster infested path, I head back to cross the bridge and find the town of Tir Asleen. Here the full force of devastation from Bavmorda is evident. Over half the houses are deserted or boarded up. Beyond this town I find what looks like a castle, and I consider if Bavmorda is here. I wasn't able to enter when first arriving, so I thought I might need Fin Raziel's power to enter; I searched around to ensure there wasn't anything else I missed. A small cave is nearby with a treasure chest blocking another passage, and an old woman who told me she was waiting for the prophesized (it's a word Google! (prophesied sounds wrong, sorry)) savior. Well, here he is standing right in front of her, and Willow continues his silent protagonist act.
Now, it's time to grind. With nothing else to do, I head back to find a good grinding spot near the hut where I learned Thunder. I chose here because it's the closest recovery point to high level enemies. It actually doesn't take too long once I have a good rhythm going, although it's probably the low point of entertainment. Even clocking in at under 30 minutes, one of the fastest grinding sessions I except in the genre, I felt bad for putting viewers through it.
|I bet you want me to beat Bavmorda for you now too|
|I believe I would have noticed the flying pterodactyl the first time|
Somehow, the treasure chest blocking the cave passage near the stronghold was removed. This opened up the final castle where I found the other bird warrior that enhanced the Wing Sword. He then tells me I need to find a key he gave to an old woman. He gives no hints to her whereabouts, but I do remember meeting her on top of a mountain. Excited to near the end I rush back to Tir Ansleen, head north, up the side of the mountain, and finally reach the plateau where the old woman... was. That's right; it's never easy. Why did she leave? Where did she go? Alright game, now it's time to argue.
|More like, "from him"|
|While you're at it, there's this wild goose you could chase|
This game definitely has irritating design choices, but I'm still having fun with the combat. At least until I got to Kael, which seems like a cheap fight. There's no explanation for why I can't use magic, and Kael does so much damage that I probably need to exploit his AI to have any chance. If only I didn't keep forgetting to switch back to the Wing Sword my attempts might actually succeed.
|There are better passwords for the end of the game, but here's what I'm using|