|Scheherazade's magic doesn't really play a role as far as I can tell|
Players control the descendant of a great magician, and choose a class: Fighter, Saint, or Magician. Unlike other games, this isn't a final decision, and at any mosque the player can choose to change classes. I'm not sure what the benefit of doing this is, but it's possible that some puzzles necessitate a certain class, or at least make it easier. The game is stage based, and consists of five chapters.
|Pew, pew, I shoot you with my rod|
Navigating the map is fairly simple, and getting lost is hard to do. The enemies on each screen come in a set pattern, but will randomly not be there. Also random are the turn-based battles that can occur at screen transitions. During these battles the hero can utilize the help of two of his companions. Only one area of the game has posed a real challenge, the bosses.
|Turn-based battles seem out of place in this game|
|The boss doesn't even do anything unless attacked with Flamol1|
Controls are assigned to the two buttons (A and B). One is used for magic spells, while the other is for equipment, items, or actions. There's jump, which doesn't get much use, and speak, which is necessary to get information from the locals. Hidden in the world are secret doors only revealed by the use of the Oprin spell. These aren't a challenge to find though, as Coronya most often tells you when to use it.
|Why search for secret doors when you just tell me where they are?|
Lastly, we're faced with another password system (I'm looking forward to leaving these behind entirely), which is actually somewhat manipulable according to Wikipedia. I haven't tested it out yet, but I plan to once I get through the game.
|W4 stand for world 4, entering just that will allow you to start at world 4 with a new character supposedly|
|Now let's go back in time and finish the game before I started it|