Monday, December 8, 2014

Below the Cut: Neutopia II (TG-16)

(Source: Geek Vintage)
Neutopia II - Rating(8 RPP)
1) 1 - Character Advancement: practice/experience based advancement, stat or level increases, multiple classes or characters, customize characters
2) 1 - Combat: character stats used for combat, additional combat options, turn based
3) 2 - Items and Equipment: store to buy and sell, equipment decisions, item decisions
4) 2 - Story: main story at the forefront; world full of hints and lore; descriptions for objects, people, and places
5) 1 - Exploration: open world from the beginning, visited locations remain open
6) 1 - Quests and Puzzles: side quests not related to the main quest, puzzles and riddles to solve

Neutopia, the TurboGrafx version of The Legend of Zelda stays true to its model, and thus doesn't get included in this quest. This sequel is a fun little fantasy adventure game, but it doesn't add much to the formula solidified in the original. This time the player takes on the role of the Jazeta's son to save the land from evil. I haven't played through the game, so let me know if there are any areas I may have missed.

There aren't any character levels or advancement options. Max life increases, but defensive and offensive bonuses only come in the form of upgraded weapons and armor. Combat prowess is derived from that equipment. There are some magic items that are helpful to defeat enemies, but their power depends on the hero's current life total. Equipment is always an upgrade, so there's no balancing to be done.

The positive aspects come from the story and expansive world. Unlike the first game, this one is a bit more open. There are plenty of secrets and puzzles, but most revolve around navigating the world map or dungeons.

Action-adventure games share many of the same aspects of RPGs, but are generally disregarded due to the lack of control over character strength. In most games that fall into this genre the player's skill is what tends to restrict or grant progress, and there's little option to increase the character's ability until the player meets the skill level required. Now, finally, on to Phantasy Star III.


  1. I realize you're way beyond this now, but in case you haven't implemented it in more recent posts, I just wanted to say that it would be nice to have a few example screenshots to accompany these "below the cut" posts to get a better sense of what the game is like.

    1. The intention behind these was that I wouldn't play the games, but I can see the usefulness of having a reference for the game. I'll see what I can do for future posts. Maybe at least include a link to a full review of the game that shows it off more thoroughly.