1) 4 - Character Advancement: practice/experience based advancement, stat or level increases, multiple classes or characters,
2) 2 - Combat: character stats used for combat,
3) 2 - Items and Equipment:
4) 1 - Story: main story at the forefront;
5) 0 - Exploration:
6) 0 - Quests and Puzzles:
Once again I was taken in by cheap promises. At first glance I thought this had a more open world, and possibly side quests. At the very least I was expecting a bit more autonomy, but the game has carefully scripted levels and paths to follow. No riddles or puzzles, and a definite lack of descriptive lore. I suppose the player is expected to have some familiarity with the game through the movie, or possibly other Robin Hood related media.
|Censors say that's close enough to be considered a kiss|
Multiple characters gained a point because they do join the party, but they're only controllable during the group battles. All other times they might as well be pack mules. If I were being truly spiteful this would easily score a 6 or lower. Honestly item decisions only cover healing items, but there is some variety there and they're quite limited by the end of the game. The combat is action based, and the duels are particularly reliant on the player's skill. The game is short , so by the time I realized this probably wasn't an RPG I was already completing it. Hopefully I don't fall into this trap too often. They're fun diversions, and not too long most of the time, but they do take up a night better spent on other games.
|These are the best ending screens|