The game relies on a lot of platforming, and active combat. Some of the jumps require very precise timing, but the penalty for failing one is usually only time lost. Dying isn't too much of a pain; while experience is lost up to the last rank achieved, getting it back isn't that big of deal. In fact, I didn't realize what ranks did until I was told. One of the coolest parts of the game is that it shows different weapon and armor sprites depending on what you're wearing. Definitely a first, and probably won't be seen again for a while.
|Look, I'm actually using the Long Sword and it's longer|
So, what good are levels if it doesn't make the character more powerful? Well, I'm told that ranks determine what level of equipment I'm able to equip. This really pushes the definition of gaining levels to an uncomfortable limit, but I'm allowing it as I didn't really put restrictions on what levels should mean--only that they exist to show character progression. They do allow for advancement by equipping better armor, and if not the proper rank, then equipping new armor isn't possible. In fact, I have two pieces of Battle armor that I'm not allowed to wear yet.
|Anyone know what that's supposed to be?|
|Would have been nice if you mentioned that the first time I was here|
|Beyond this point is unexplored territory|
|The password... hopefully it works|