Sunday, May 4, 2014

Below the Cut: Rolan's Curse (Game Boy)

(Source: The Game Boy Database)
Rolan's Curse - Rating(6 RPP)
1) 1 - Character Advancement: practice/experience based advancement, stat or level increases, multiple classes or characters, customize characters
2) 3 - Combat: character stats used for combat, additional combat options, turn based
3) 1 - Items and Equipment: store to buy and sell, equipment decisions, item decisions
4) 0 - Story: main story at the forefront; world full of hints and lore; descriptions for objects, people, and places
5) 1 - Exploration: open world from the beginning, visited locations remain open
6) 0 - Quests and Puzzles: side quests not related to the main quest, puzzles and riddles to solve

It's hard to credit this as an RPG. It's even harder to credit it as a Zelda clone. It's a very simple game, on par with Double Dungeons quite frankly. You are "soldier" and you need to kill some demon called Barius that has cursed the land of Rolan. All this is uncovered through epilogues after each boss is killed, before starting the next stage. There aren't any character levels, and health is represented by hearts. The character also has a sword, and that's where the comparison to Zelda stops (well, there is the top-down view as well).

There are towns with NPCs that only have a 4 or 5 words to say, and usually limited to "thou art awesome!" or something similar. No experience or levels. There is an attack stat, but it gets reset at the beginning of each stage. There are four stages in all, each with a boss to fight and treasure to collect. The equipment is mildly interesting. There's a choice between sword or projectile magic for the main attack and a sub-weapon in the form of a rock crushing pick-axe, chameleon ring (turns your character into a tree or rock, but you can still be hurt so what's the point), power crystal orb (by far the best weapon), and a few others I'm failing to recall because they aren't worth it. Attack power increases, invincibility cloaks, and life point increases are also available from killing monsters or discovering chests.

It does have an open world going for it. At least in the individual stages, you're free to roam and get lost, but there's rarely anything interesting to find. It's a short game, I completed it in less than two hours while trying it out (seemed short so I finished). I feel sorry for anyone that bought this game, it seems bargain bin priced at best, but I have the feeling it cost at least $30 on store shelves. I see no reason anyone should play this game. Maybe the sequel will prove a better experience.

8 comments:

  1. Thou art awesome? Is that seriously in the game?

    The sequel doesn't look to be a whole lot different, but any game that utilizes the Game Link deserves a chance in my book.

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    1. Might be "thou are awesome," but yes, it's in the game.

      I wonder now, there was one NPC that asked about his Chameleon Ring... what would happen if I had one at the time? I'm not going to bother finding out, but it's interesting to think about. I'm not even sure how the 2 player option would work in this game (I have no way to check).

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  2. This blog is a really cool idea! Keep up the good work :P

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    1. Not sure what that emote means to you, but I'll take the words at face value.

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  3. I remember seeing ads for this when I was a kid, and I thought it looked awesome. Glad I didn't blow allowance money on such a short game!

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    1. Same here. For some reason we never expanded our library beyond Tetris and Final Fantasy Legend.

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  4. I have Rolan's Curse listed on my RPG want list. But from the looks of your summary it seems I shouldn't sweat it if I never run across the game afterall. I'm also surprised at how short it is.

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    1. Yeah, I'm really hoping the sequel does a bit more to add some depth, but I don't have much hope. If you're still interested in having the game for your collection you can have my copy. I'm not much of a collector, too many games to play in my future to keep them all around.

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