|(Source: Encyclopedia Gamia)|
1) 0 - Character Advancement:
2) 1 - Combat:
3) 0 - Items and Equipment:
4) 0 - Story:
5) 2 - Exploration: open world from the beginning, visited locations remain open
6) 0 - Quests and Puzzles:
I can see why Crypts of Chaos was suggested. It offers a varied dungeon crawling experience with multiple floors to explore. My first experience was that the only thing I could do was go back and forth in a long hallway fighting random monsters.
It's good to have found the instruction manual now to discover there are intersection I can turn down, treasure to be found, and a way to escape for a high score. Weapons have limited uses based on how powerful they are (except for the sword), and game difficulty determines how many I get and also how deep the dungeon is. The game misses out on including character stats, levels, inventory, and a deeper world of interaction. There's some resemblance to other first-person RPGs that we'll see very soon.
It doesn't look like any of these older games are going to fit. If nothing else, I've enjoyed playing through these older games to see what they were like. I was hoping to play through one them for the blog, but I've found all these early games are too limited by what they can offer. I'm taking a long hard look at Dragonstomper this week. I might just play it anyway, I haven't decided yet.