No one told me it was an invisible ship! |
Most of the time spent was mapping out the new land, exploring a new monument/cave, and grinding to an acceptable level to overcome some mini-bosses. I really enjoyed map making, but I wish there were a way to make it go a bit faster. I've yet to try Canageek's latest suggestion, as I don't have Chrome installed. I'll have to try that out this weekend. In the meantime, I'm using MS Paint as a quick way to distinguish tiles.
One of the best backgrounds for fights is the one on the open sea |
Yes! I mean no! I mean... what are asking? |
It's nice that he describes the use of a feather... not so nice he does it every time I buy one |
I see you're not using that armor, can I just have it? |
These other three beasts are guarding shields (at least one was, so I'm guessing the others are as well); a fact I learned after I explored every other area. The one cave that wasn't locked held a shield for Qycx. Before I could defeat the beast though, I needed to grind a couple of levels (one for Guy and one for Medi). This took nearly 2 hours. 2 hours! For 2 levels. It's so slow because only one character earns experience at a time. There wasn't anything more for me to explore or do to distract from the constant grinding either.
Grinding and fighting enemies in general is straightforward except in the cases when the enemy has magic. I've encountered two types of spellcasters, those with fireballs and those with sleep + fireballs. Sleep is very effective, and more than once I've been sleep locked into an early defeat having come into the fight with full health. I somehow avoided this during my grinding, and it still took a while.
All done grinding, time to save |
Recruiting the fourth companion, Treo, was as simple as going up to him in his cave and shining the Ulysses' Shield in his face to break the evil curse. Apparently an evil monk changed his form (couldn't kill him, that'd be too easy). With him finally around, we formed pieces of a scroll that would lead us to the seal.
Guess we're a bunch of fools going to the gates of hell. To destiny! |
I've already found a village that will give me a new ship to sail through deeper waters (where a storm rages on), but first I needed Treo, as only someone with pirate blood could sail such a ship. There's a lot of emphasis on blood and lineage in this game as a reason for having certain skills. Qycx I learned from the manual is actually a direct descendent of Iason (the man who originally sealed the dark lord).
Ancestor worship is prominent in Japan, so it makes sense to see this theme in many games. Sometimes we'll see the contrast, where descendents break from their "predetermined destiny," which was usually to destroy the world in some way.
Session Time: 3h50m (Total Time: 9h50m)
I still can't get over the "only one PC can attack per turn and only that PC gets any XP" mechanic; I wonder if this is a unique case or if other computer JRPGs of the era did the same. Though if it's the latter, maybe it's a result of programming restrictions on the PC-88 and related systems.
ReplyDeleteIt seems that feature is unique to this game. Doing some quick looking around, an earlier PC-88 game called The Black Onyx had party based combat and experience earned for everyone at the end of combat.
DeleteWasteland only gave XP to the person that killed the monster, though everyone could attack each turn.
DeleteWasteland had a similar system, where only the person killing the monster got any XP. So everyone could try to kill it, but if you had a skill-based character with weak attacks they would always lag behind the rest of the party.
DeleteIs combat the only way to get experience in Wasteland? I thought it had skill use and quest based rewards as well. Maybe combat is just the best source.
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