My obvious next step was to get Treo's equipment, and the final two shields. After that I figured I'd get the ship and map the rest of the world. The cave housing the lost equipment was a bit tougher than I'd previously had to deal with, so it took me a couple of visits to clear out. Treo finally had his full equipment though, and I got some magical nuts as well.
I tried my hand at the last two shields, but these guardians seemed a bit more troublesome (or I got a bit unluckier with dodging). I decided to skip it for now, grabbed the ship, and mapped the open seas. I figured it'd also give me an extra level or two to take on those beasts.
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Over-world map (MS-Paint) |
Mapping revealed the final continent, which contained two towns, a village, and 4 statues. Following the directions of the scroll from one of the towns leads me along the path of the 4 statues, but none do anything except the last where an easily defeated creature turns out to be trap set by the black monk.
At this point I'm stuck; I recovered the last two shields, but I'm not able to progress past the beast in this last shrine. Every time I vanquish him, I set off a trap and am told the gate isn't here. I'm guessing this means it's actually hidden somewhere else.
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The last shop has the same equipment as the second town |
Back to the manual for hints! I discover here that there are three keys I need. Checking out the map I've made, I noticed an odd desert square in the middle of some mountains. Searching here I discovered a hidden shrine of Iason. Below it was a dungeon that contained a chest guarded by a new kind of beast. Defeating him left behind the Key of Heaven.
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Those new beasts must be the EVILL leaders! |
Finding this one key doesn't seem to help me find the rest though. I tried to follow the prophecy directions from nearby towns, but to no avail. Aside from stumbling upon this dungeon like I did, I'm not sure there are any clear hints that I should actually look for hidden shrines. I'll have to review the hints I've received.
I did happen to discover a couple of useful clues from random travelers that help with the prophecy scroll. For those that missed it from one of the screenshots in the last post:
Hearken, Come, Iason!
For eight days from Saria
calls spring's sweetness.
Eight days, face not dawn
journey north five days
west three days to Dokia.
View the sacred shrine;
yea, the gates below are,
for fools, hell's gates.
The hints are that the spring wind blows south, and Saria is the old name for Medi's town. I really don't know which town is Medi's. Following the directions from the town I found her in doesn't seem correct since the directions go off the map at one point. I can only hope I stumble upon the last two keys and finally the gates of hell.
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Great! Medi, where's your town? (Medi: *shurg*) |
One last thing I noticed is that my traveling blacksmith left me at some point. I'm not really sure where he disappeared to, but I easily hired another to take his place. Does anyone know if they're on a time limit or something?
Session Time: 4
h10
m (
Total Time: 14
h00
m)
How many towns are there? Could you just try each one? Might gain a level or two walking between at least, and beats walking back and forth to grind.
ReplyDeleteThere are 9 towns. I only got through three before I decided to give up on it and focus on searching the last continent. I figured the game was too old to do something like progressive dialogue based on how far I was since the three towns I went to didn't have anything new to offer.
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