Last I left the game I was told to seek out the wizard in Bell. In exchange for my newly enchanted sword I was offered earth magic. I tried to take the sword instead to the fairy magic wizard in Granville, but he refused. Earth magic allows me to heal status ailments. This magic is necessary for the next dungeon.
|If that's all you're offering I guess I don't have a choice|
|Where's my poison spell?|
|The HP difference is starting to scare me|
|Okay, now it's getting a bit ridiculous|
|These guys cast darkness|
|Every sword I'm finding is apparently a sword of Magi|
|And enchanted a mere 15 steps away|
|Why do I want this flower?|
The Darius Maze near Zandor was fairly easy, and I picked up the flowers without much trouble. Returning to town I received no more clue about what to do with the flowers, and instead was directed to Deirus. In Deirus I was told of a Legendary Temple under the sea south of Bell. Well, I guess that's my next sto... wait; how exactly do I go under the sea?
|The map shows monster locations as M, treasure as T, and points of interest as solid squares|
It's a daunting task to say the least. There are 5 types of magic, of which I have 4. Each type has 4 runes; one is shared between all magic, so really there are 3 per type. The one rune shared by all magic if used first seems to always cast the same spell. Each spell can have one, two, or three runes. That means there's only 12*13*13 + 12*13 + 12 possible spells: 2196 spells if my math is correct. Luckily I only got as far as two rune spells inside the same type of magic before I found it.
Well, I wasn't going to spend more time with spells than I had to, so off I went to the underwater temple. There I found formidable foes; in fact a foe so formidable it forbade further forward progress.
|This guy wasn't too bad, but I'm only doing 20 damage|
|This guy on the other hand took 1 damage from my spell and 0 from physical attacks thanks to 201 defense|
I tried other dungeons, but so far they've all proved more than I can handle. I hadn't been avoiding combat, so I don't think I'm under-leveled. In fact, I ran through the floating island dungeons twice so if anything I should be a level ahead. Maybe there's a spell I'm missing that would be really helpful at this point.
|Doing 51 damage and taking 2|
|Math checks out, it seems combat calculations are very basic|
Session Time: 4h55m (Total Time: 9h11m)