Pinball Quest - Rating(2 RPP)
1) 0 - Character advancement: none
2) 0 - Combat: none
3) 1 - Items and equipment: equipment decisions
4) 1 - Story: main story at the forefront
5) 0 - Exploration: none
6) 0 - Quests and Puzzles: none
Do you like pinball? Yeah! Do you like RPGs? Oh yeah! Well too bad, this isn't one. I really got my hopes up about this title. Honestly, I'm not a big fan of pinball, but I was hoping for a different type of CRPG. Even if they don't turn out well, I think expanding the genre is a good thing. Trying out new ideas can bring about innovation.
Unfortunately, all we have here is a pinball game with an embellished story. I remember pinball machines being mostly random affairs, and while the flashing lights, sounds, and scrolling text telling me I had accepted my first quest or space mission should have appealed, I recognized them for the quarter eating machines they were. This is in contrast to other arcade cabinets that I happily fed.
Even so, I enjoyed some electronic pinball, but again I was faced with the idea that these were pure randomness. I could never quite get the ball to go where I wanted it. Here was the promise of something different though. I had images of improving my ball's stats, or gaining skills that would allow me to change direction, travel through barriers, aim, or split my ball into multiples. None of these are fulfilled in this title.
|No, but thank you.|
How does a game like this even get confused as a CRPG?
|Oh, I see anyone can just call themselves an RPG...|