I enjoy reading other views on the same game. In fact while I'm playing Exodus, I took a peak at his posts, and noted that it only took him 10 hours to get through Exodus (I didn't read past his spoilers warning, so maybe he explained this quick expedition). Maybe this is due to his previous experience with the game or a difference in the port, but I'm expecting at least double that.
|I prefer the screen with character stats on the side|
|Who would have predicted CRPG Addict would be back so soon?|
|Sounds good, thanks for the tip...|
|Now, wait a minute...|
|This doesn't look safe|
|Wow, look at all that treasure! Wait, where'd Trick go?|
I'm noticing a lot of dialogue directed at the player. The fourth wall is more like a parapet with quotes like "are you a descendent of Link?" and "I'll tell you a secret. I really enjoy Ultima V." Immersion is often broken because of these quips, and it's hard to take the game seriously. I'm not too concerned with this though, as I haven't found myself thoroughly drawn in even without running into these NPCs. It's hard to think of this as another world when many conversations are repeated, and other NPCs will spout off random nonsense. What am I supposed to think when an NPC responds, "I'm Jane. I'm on a diet." without any context?
|I know he meant this to be funny, but playing it decades later, it takes on a rather sad context|
|And many believed Richard Garriott's avatar was Lord British...|