Sunday, February 5, 2012
Making the Cut - Part 5 (Strider 1989)
1) 1 - Character advancement: stat or level increases
2) 0 - Combat: none
3) 1 - Items and equipment: item decisions
4) 2 - Story: main story at the forefront; world full of hints and lore
5) 1 - Exploration: visited locations remain open
6) 0 - Quests and Puzzles: none
I didn't see leveling up connected to fighting enemies or swinging the sword around, and from what I remember it's linked to fighting set encounters and completing missions. The combat doesn't appear to have any stats involved, and I didn't notice any side missions or puzzles.
When I first saw this game on the list I thought to myself, "how in the world could anyone confuse this game with an RPG." All I could remember of the game was "running" around (have you seen this game in action, it's more like walking) and slashing everything. Looking at some videos, I can see how someone could consider it having "RPG elements." Now-a-days it seems any game with an inventory, HP, MP, and a story claims to have RPG elements, but nearly any game can add elements of RPGs without being an RPG.
This is another game I used to play quite a bit. I never actually owned it, but I rented it multiple times. I don't recall if I actualy beat it, but I don't really have a desire to revisit this title, so I'm glad it's getting cut. I'm sure it wouldn't take long to get through, but I'd rather keep the focus tight for now.