Title: Cosmic Fantasy 2
Released: September 1992 (April 1991 JPN)
Publisher: Working Designs
Exploration - Top-down
Combat - Turn based
Series - Standalone (Cosmic Fantasy in Japan)
I've come to realize, it's not the bad games that slow me down when writing about a new game. It's the games like this: bland, mediocre, unpolished filler that makes it difficult to feel motivated to play another hour. Add on the trouble I've had with the physical console (still not fixed, so I mostly played without music), and I may have enjoyed it less than I should have.
|Still reached the end
|The introduction shows Laura scolding Van
|This is going to be a picture heavy post, I can see it now
|Boss battles happen on a special battle screen that's all blacked out
|I could probably fill this post with only pictures of the cutscenes
|Good question, let's have some battles to break up the exposition
|Four on one seems a tad unfair guys
|I never did find out what that Ball of Lito did
|Helpfully there's a map for each area, but things like that lone red dot on the right side in the light brown just weren't there
|Maybe the game will be done by then
|Then we fought Amon-ta...'s minions -- two sets of monsters -- to free the village
|This game gave me a disease
|Ah, Working Designs patented nonsensical localization
|The fate of the world is at stake woman!
|It's the fountain under Darva's temple... and Darva knew the whole time
|They couldn't even spring for a special Diggin boss
|It wouldn't be a TG-CD anime game without a bit of blatant nudity, although the steam hides certain parts
|Why wait? Pre-order today!
|Babbette found the recruitment center for Galam's harem
|We were getting along just dandy until Nova interrupted us
|The only challenging battle, I barely made it through without grinding
|There could be worse places to wait than a town where you just saved half their population from enslavement
|When I sold this it was called leather, I feel like I've been lied to
|Even the rebel camp wasn't safe from not really a boss non-random generic encounter
|I never did find out what that was or how to reach it
|Random boss named Barlock
|Where we found Annie all grown up
|Kind of a hidden town with a lot of strange things exists near the castle behind the waterfall
|Babbette doesn't think much about this game
|The game then just feeds you unlimited free HP/MP items, plus high damage bombs
|And everyone laughed about this foolish game
Combatant - For the first 15 minutes, and the fight with Nova, combat is challenging. All other times it's a cake walk. Magic is all over the place, and only really useful during the Nova fight outside of healing. The enemies are a strange mix of random fantasy stylized creatures: living books, giant flow creatures, and walls with faces among all the goblins, orcs, and witches.
|Some of the enemies have cool designs, this is Vega in his combat mech that we easily destroyed
|End game characters are the only ones that matter anyway
|If only I had a random NPC to show me the hidden door here
|I know, shocking, right?
|Oh yeah, Van got this awesome looking cosmic hunter plate armor that wasn't actually in his inventory
|I wish they all had this animated aerial view
By far not the worst game this year, but how does a title like this earn itself RPG of year when Dragon Warrior IV and... well this does seem to be a year lacking in standout titles. From memory, I'd say Soul Blazer was better than this. In any case, overall it's not an enjoyable game. Combat is tedious, and the encounter rate a bit too high. The story is the only thing this has going for it, and it's a hard pill to swallow. Some plot holes like, Robert, the ships computer running away from pirates because the weapon system was locked comes flying in at the last second guns blazing to destroy an escaping pirate ship.
|Oh, and Laura doesn't look 20 years older