|There's no final end screen, the ending sequence loops until a button is pressed, whereupon the game continues without a goal|
|Being best Veloxi buddy after providing stone of focus|
|What else do you have six of?|
|I ran across the Elowan while exploring other alien territories since the Veloxi turned antagonistic|
|I only had a single encounter with the Thrynn where they answered my questions, and it wasn't very illuminating|
|Well, let's just go into Uhlek space to get that crystal cone and OH GOD WHY?|
|Glutbloop? Glut nuh? Ngahdeng? Fekblunk? That's it, you're fired communications officer|
|An alternate translation by the same person; you'd think he'd learn from his mistakes|
|Here's where the end of the game started to happen|
|Plus marks the spot|
|The cone pointed me to the control nexus|
|What's this? The ancients!|
|If you weren't trying to blow us up, then maybe we could have been friends|
Elapsed Time: 8h29m (Total Time: 15h54m)
|It looks so flat|
Admirer - What guys? The crew was ancillary window dressing; set 'em and forget 'em for the most part. While each position had its own menu of options, it felt more like one ship's options. There's very little to customize, and maxing out stats was trivial. Ship control was decent, but entering orbit was too difficult. Names were about the only option for personalization.
|Is that the planet the space station is orbiting?|
Instigator - The story is where the game really shines. It's slow to develop, but the depth of history and lore packed into the game is astonishing. Figuring out how to speak to each alien and what questions would lead to good information provided good feedback. My only complaint was the looping dialogue through the whole script rather than highlighting key information. Player actions actually meant something with a kind of faction based loyalty (e.g. fight the Elowan, and the Thrynn were suddenly friendlier).
|It's funny that I can make this flight back even if I was completely out of fuel on the crystal planet|
Explorer - The galaxy felt well populated while not overly crowded. The music and sound was a bit off-putting, and would sometimes drop until the next scene change. Star systems are populated with worlds filled with ancient ruins, mountainous valleys to mine, and an artifact if you're lucky. Some planets bear life that can be collected, cataloged (manually), and sold. Finding colonies for Arth kept me hopping from one planet to the next. The best part about the game is that everything is open, from beginning to end.
|Sorry I took your egg, you can have it back now|
In addition to my own experience with the console game, I invite you to check out CRPG Addict who played through the DOS version. There are some differences, and I always find it interesting to compare. I'll stop by there and comment soon.
I've already been playing through Might and Magic: Gates to Another World (the II is dropped on console), but I should be able to get a post out before I'm done. I still hold out hope I can catch up my blog posts to my play state. Maybe this is the weekend.
This is my first Might and Magic game, and I've been a bit overwhelmed by it so far. In some ways the difficult even rivals Wizardry, but at least it's possible to save the game. Still, it's a lot fun, and I'm finally feel like I'm making progress. Strap yourselves in because this is a long one.
|Extra special thanks to Brent Allard|