Showing posts with label Rules. Show all posts
Showing posts with label Rules. Show all posts

Tuesday, January 24, 2012

Rules and Ratings

First let's get through the rules. These are here to keep me honest, and inform you the readers what limitations I've placed on myself. Much of this is based on CRPG Addict's rules; I owe him for his example.

1) Console games: I've always considered myself a console gamer. I don't exclude PC games outright in my playing decisions, but as a kid whose dad took up the computer most of the time, I learned to get by with console games. Stability is the number one reason I enjoy consoles now; crashes aggravate me to no end. Also, the CRPG Addict has PC games covered.

2) CRPG inclusion: I have a list. It can be added to, but nothing is taken off it. I'll mark games on the list: yes it is or no it is not a CRPG. I'll post per release year discussing those games that don't meet my requirements. I may play a game if there's a strong call from the comments to include it.

3) US released games: I'm in the US, so it's just easier this way. There are many Japanese or European exclusive games that interest me, and I may play through some, but all NTSC-U is the goal here. The games are in chronological order based on original US release.

4) Official releases ideal: No emulators; however, allowances made for Wii Virtual Console, re-releases on other consoles, etc. Emulation is unstable for later games, and the roms are illegal currently. This means I may not have the next game, but I'll revisit those I've skipped as soon as I can. Any help to get games is appreciated. While this is all still true, and the preferred method is playing the original, I've altered my stance. If there's no current way to purchase a game that benefits the rights holder, then I'll make allowances for emulating the game in order to keep things moving. If ever a game becomes available to purchase legitimately, please let me know as I do believe in rewarding the creators of these works. I don't see how paying anyone else benefits the creation of these games. Emulated titles are denoted with a asterisk (*).

5) No cheating: No cheat codes, walkthroughs, or player-made maps. The only documentation that I'll allow myself is what originally came with the game or a port. I'd like to keep hints from readers and viewers kept to a minimum; use your best judgment on that. After I finish, I'll read a walkthrough or two to make sure I cover everything in the review.

6) Roll credits: I will play each game to the very end. Looking at the CRPG Addict's efforts, I wonder how sane this is, but I'm convinced it's the way to go. I want to give the game every chance to redeem itself. This also means the game needs to end or show an ending sequence. And, to be honest, we all know console games are easier, right? ;)

7) Minimal saving/loading: I'm not going to save at every other step nor after every risky encounter. Once per save point, per level, per dungeon, or in town only: whatever makes sense for the current game. I'll only reload a game if I get a game over.

Rating System
If you read the last post, then you can probably guess the categories of my rating system. I took the persona types and described them by a title. Taking a[nother] page from the CRPG Addict and the Adventure Gamer, I've come up with my own acronym to accompany my rating system. Here's a quick rundown of CAPICE:

Combatant - Stomping bad guys and overcoming the odds:
 - Balanced combat that remains challenging.
 - Interesting options and strategies during combat.
 - Enemies are unique, interesting, and fit well with the game world.
 - Fighting is heavily influenced by stats rather than a player's dexterity.
 - Satisfying and balanced rewards for defeating encounters.

Admirer - It's all about the 'my guys':
 - Abilities advance based on practiced or repeated actions.
 - Skills and magic are customizable.
 - Appearance is adjustable and changes based on items equipped.
 - Advancement options are available with equally viable options.
 - Control of the characters is intuitive, smooth, and satisfying.

Puzzler - For those less inclined to combat, these are the other obstacles to overcome:
 - Main quest or the next goal is clearly defined.
 - Side quests are available and interesting.
 - Puzzles and mini-games are challenging without being frustrating.
 - All the above mesh with the setting and the rewards are fitting.
 - Multiple solutions exist and lead to different outcomes.

Instigator - What would a CRPG be without a story to drive it?
 - Main narrative draws the player into the world as an active participant.
 - NPCs offer dialogue options and help with quests and puzzles.
 - Descriptions are provided for locations, items, enemies, NPCs, and characters.
 - Immersion is enhanced by all story elements.
 - Player decisions influence the story and the consequences are obvious.

Collector - Get stuff, sell stuff, get better stuff:
 - A variety of items exists in the game world to find.
 - Game world economy exists, and does not become irrelevant.
 - If party inventory is limited, a place exists to store equipment and items.
 - Relative strength and value of items is available in the game.
 - Achievements are tracked, and completion is obvious.

Explorer - A whole new world to find:
 - Graphics, music, and sound effects are not distracting from enjoyment.
 - World and environments are interesting, rewarding discovery.
 - Atmosphere is inviting and consistent.
 - Points of interest, unique features, and Easter eggs exist; they fit in the game world.
 - Exploration is open, and characters are not arbitrarily (invisible walls) cut off from places.

Each category has a max of 10 with 100% max total score being a perfect 60. Much like CRPG Addict, I'll be grading each game based on my enjoyment at the time I play it; historical significance is not reflected in this rating.

I think that about covers all the logistics. I appreciate comments on any area.

Sorry for the all text post, but I wanted to get these two topics out of the way now. In case you skipped over all the above (or your eyes just glazed over until this last bit), don't worry, relax, and enjoy the ride. On to the games!

Sunday, May 22, 2011

What's this all about?

This blog has been revived thanks to the inspiring work of The CRPG Addict. It's due to his example that I realize the bar is set much higher for this kind of blog, and so I hope to elevate this effort. I'm going to use many of his techniques for organizing, evaluating, and playing the games. I've made my list, made my rating system, and my rules all based on the examples of The CRPG Addict and The Adventure Gamer. I've deleted the previous posts, as they didn't offer much other than an example of a poor early attempt.

So a little back story. I love RPGs; All RPGs. I just can't get enough of them. Sure I like other genres such as strategy, puzzle, adventure, and platforming even, but nothing gets me quite as good as an RPG. The problem I have had is that there is not enough time to play through them all. The solution I've found: just start playing them. Eventually I'll get through them, maybe even all of them.

My first question: where do I begin? I've generated a list of console based RPGs (backloggery.com/rpgconquest). This list probably isn't complete, and contains many games that might not be RPGs, but that's the joy of discovery. My next step is to collect them all.

But, I can't wait to collect them all before I begin. That would take a few years on its own, and I plan to make use of the games I do have now. That means there won't be a lot of order to what game I play next, but I am determined to play sequels in order.

I'm going to be playing the games live at http://justin.tv/zenicreverie when I can. I'm hoping this allows people familiar with these games and those interested to follow along. Seems like the thing to do since many of these games are hard to find and emulation isn't for everyone. I'll push some videos to youtube, but it's become too much of a hassle to back them all up. Follow on twitter for announcements of my stream: @zenicreverie.

RULES! (See this post)