(Source: Game Oldies) |
1) 1 - Character Advancement:
2) 0 - Combat:
3) 1 - Items and Equipment: store to buy and sell,
4) 3 - Story: main story at the forefront; world full of hints and lore; descriptions for objects, people, and places
5) 2 - Exploration: open world from the beginning, visited locations remain open
6) 1 - Quests and Puzzles: side quests not related to the main quest,
What I'd really like to see is a fully fleshed out pirate themed RPG. Of course, that may come soon with Uncharted Waters on the horizon, although I have a feeling that's more of an edge case (albeit with character stats and advancement). Here we have Pirates!, a port from PC to the NES, later remade for the Genesis--re-titled Pirates! Gold. What makes this game compelling is how it handles a slowly unfolding story of a fresh privateer as he takes to the seas. The Caribbean, simulated during the 1600s, is fully realized with many real world towns, random ships and historical pirate encounters, and a hidden story if you dig deep enough. It's also possible to make one trip around the bay and retire.
(Source: Game Oldies) |
Some of the points on the scale I gave are a little shaky. The only character choices are at the beginning where you can choose country of origin, difficulty, and a special perk. The only items are trade goods, food, and cannons. It can be hard to differentiate the side quests from the main, but what pirate game would be complete without buried treasure, which count in my eyes. I enjoyed the Genesis version more than the NES, and recommend it as the superior iteration; not just for enhanced graphics and music, but the controls are better. So, not an RPG, but still an enjoyable game. Standard disclaimer that I only played each version for about an hour, so let me know if I've missed anything.