Title: Inindo: Way of the Ninja
Released: March 1993 (1991 JPN)
Exploration - Top-down
Combat - Turn based
Series - Standalone
A combination of life, mood, and the game at hand has caused me to delay this post for far too long. Life is good, but busy. Due to that I really haven't been in the mood to play games, especially this one. It's one of those bland trials, not good, not bad. If I had to sum up this game in a single word: uninspired. Running around as a ninja seeking revenge on an evil warlord sounds like a promising concept on paper, but the implementation is lackluster. Combat is slow, navigating menus is like wading through molasses, and other little things irk me like healing magic randomly failing.
|The Iga ninjas were renown among ninjas, and a feared rival to Nobunaga's power
|Entering the first castle town
|Checking out the map from Kii Castle
|Now it tells me
Due to the difficulty I anticipated needing a full party, so I spent some time grinding up to level 7. To recruit characters they first have to be located as they travel from town to town. Some months they remain stationary, but most appear and disappear from day to day. Each one has a friendliness value that fills up after talking to them, which costs a day of in-game time. It took a good month to get a healer to join, and I lucked into a ninja that showed up already interested in joining me.
|Oh, ONLY ten... does that count the first with the password?
|Kusou's spells are scant on pure damage since he's a healer class
|Snoop gathers information, and damage sabotages resource, which might prove dangerous to myself
|There's a gambling slots game that would take a while to grind out, but offers some different equipment
Elapsed Time: 8h12m (Total Time: 8h12m)