Title: Super Hydlide
Year: 1990 (1989 JP)
Developer: T&E Soft
Publisher: Seismic Software
Exploration - Top-down
Combat - Real-time
I'm going to spoil you guys... I just know it, three posts in a row. I have to tell you, I was not looking forward to this game. I heard from a couple of sources that it was just as bad a game as the first. It's been a pleasant surprise so far, although there are some quirks to it that I can see would rub some people the wrong way. I think I've been a little light on the details in the past, so I'll dig a little deeper with this one. Luckily I have the manual to help me out.
|Oh boy, bring on the translation woes|
|Yes, when fire erupts from the depths of the earth something is wrong|
|If you buy this at the beginning, you're going to have a bad time|
|Confirming my beginning stats|
|At some point I realized I was carrying 7 clubs, 6 were dropped by enemies|
|You can change the speed of the game, to make it seem like you're walking normally again|
Let's finally get on to some of the game. I stocked up on some food rations and healing medicine for safety, and grabbed a club before heading into the field. I nearly died within the first minute due to underestimating the damage done by enemy projectiles. I popped open my first medicine to save myself, I'm sure it wouldn't be the last. I spent some time grinding on a few of the more docile enemies.
|Take that slimes!|
The way the morals work in this game is that enemies in the field are really broken up into two categories: good and evil. Good enemies are docile and won't attack unless provoked. Evil enemies launch into attack mode as soon as you're near. Well, I wasn't exactly waiting around to figure out the difference. I must of plowed through too many good enemies because my moral compass was lost (completely destroyed more like it). I had a 0, and somehow think it would be negative if the game allowed it. Ah well, I guess I'm evil.
|My first 'quest'; I wonder what game will have the first quest journal|
|You charge how much?|
|I found the crevice!|
|There was a money changer here, which helps manage my weight by converting small coin denominations|
|Now were did I put my ID?|
|It looks like a small settlement, but it's actually a giant music box|
|This is the title of one of the music tracks... spoilers man!|
|Ah, not right now, I rather enjoy the title of monk|
|Oh, so by 'may' you meant 'must'|
|That's one way to learn chests might be trapped|
|Wow you're strong... I was at full health|
|I can count to one hundred: 1, 2... 100!|
|I bought the arrow earlier, but found it lacking for normal enemies and I needed to travel lighter|
I've bought spells to cure poison, heal, advance time (haven't had a use for this yet, although I've used it twice), and I just learned 'Learn', which oddly just disarms trapped chests. I've bought some armor since I need the added protection. I noticed when I equipped it that the character sprite reflected the change. If didn't know Faxanadu did it first, then I'd be mighty impressed, even if it is a simple sprite overlay.
|My current ax wielding fully armored... Bishop|
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