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The power of the orb shines again |
When I first loaded this game I found my old save file. My party (Red Mage, Thief, White Mage, Black Mage) was sitting outside the town near the Earth Cave. I must have grinded for an obscene amount of time. I was level 17, and I hadn't even retrieved the ruby.
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You wouldn't have stood a chance against my old party (or this one for that matter) |
Grinding efficiently boils down to finding a good area to fight monsters that you can kill quickly for a net gain when you consider the
resources and time used. Just after getting level 3 spells battles become quicker with group damage. There are a couple of places that offer good grinds at this time for experience.
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There's even a need to grind in shops: "Yes, I'd like to buy 1 Heal Potion, 50 times" |
The first is an area to the northeast of the second town, affectionately known as the peninsula of power. It has high level monsters that appear on the next continent to the north. In only four squares you can meet Frost Wolves, Zombie Bulls, Tyros, and Giants. Most fights will net over 10 times the experience of what you'll find 2 steps south. By the time I visited, I didn't see an advantage over Giants in the Earth Cave. Some enemies aren't weak (such as the Tyro), plus one bad fight meant death.
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Enemies have group damaging spells too. Three Frost spells and I'm done for. |
The second location opens up once you get the mystic key. In the castle northwest of elf town, inside the locked treasure room, is a group of mummies guarding a chest. They offer good experience, are a set encounter, and weak to two spells: harm 2 and fire 2.
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Attack spells get an epileptic inducing animation |
There's an area in the Earth Cave where it feels like the designers said, "here; grind here." On the first floor is a u-bend that offers constant encounters with Giants. I remember this being called the Hall of Giants in one Nintendo Power article.
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Here, there be giants |
When I was younger, I used to love spending hours grinding out levels. It wasn't so much the grinding that I loved, it was the knowledge that I could take on any encounter without fear of hours lost due to a bad fight. I didn't find the challenge of close battles enjoyable when I lost, so whenever I could I ensured victory.
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Six chances to stone my four characters; yeah, I'm just going to run |
Expecting tough fights ahead, I grinded for a level on the giants and another through my research of the other locations. This, as it turned out, was unnecessary.
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Why isn't fire 3 doing more damage? |
I navigated the cave until I reached an ominous looking building blocking the path. Inside I found the vampire. I expected a fight similar to Astos. I prepared some buffs, Fast to speed my attacks and invisibility to increase defense. Next round I went on the offensive and slaughtered him with one spell.
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Ah, that's more like it |
I really have to question the positive aspects of buffs and debuffs in this game if boss fights are going to last less than 3 turns. Fast basically doubles damage, so I need three turns of fighting to make it worth the turn taken to cast. Debuffs have a chance of missing, so they're basically out. Really my best strategy at this time is to come in hitting hard and quick.
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Harder than the boss |
So far, the dungeons (i.e. getting to the boss) pose more risk than the bosses themselves. With whole groups of enemies capable of incapacitating the entire party in single turn, I face the real possibility of not being able to react before meeting an untimely death, followed by a reload of my most recent save. Sometimes even grinding doesn't help survivability.
Not surprisingly, the lich was licked in a single round. The Earth Cave wouldn't have taken as much time if I hadn't taken a quick excursion to the next town just to check it out. Plus there's the whole take the ruby out of the middle of a dungeon to get a key in the form of a rod that destroys a plate covering the stairs down to the lich.
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Burn! |
With the Orb of Earth restored, I'm finally making progress on the main quest.
Session Time: 2
h30
m (
Total Time: 8
h00
m)
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Current stats at last save: Almost have level 6 spells, I think |