Wednesday, May 6, 2015

Below the Cut: Pirates! (NES) and Pirates! Gold (Genesis)

(Source: Game Oldies)
Pirates! and Pirates! Gold - Rating(8 RPP)
1) 1 - Character Advancement: practice/experience based advancement, stat or level increases, multiple classes or characters, customize characters
2) 0 - Combat: character stats used for combat, additional combat options, turn based
3) 1 - Items and Equipment: store to buy and sell, equipment decisions, item decisions
4) 3 - Story: main story at the forefront; world full of hints and lore; descriptions for objects, people, and places
5) 2 - Exploration: open world from the beginning, visited locations remain open
6) 1 - Quests and Puzzles: side quests not related to the main quest, puzzles and riddles to solve

What I'd really like to see is a fully fleshed out pirate themed RPG. Of course, that may come soon with Uncharted Waters on the horizon, although I have a feeling that's more of an edge case (albeit with character stats and advancement). Here we have Pirates!, a port from PC to the NES, later remade for the Genesis--re-titled Pirates! Gold. What makes this game compelling is how it handles a slowly unfolding story of a fresh privateer as he takes to the seas. The Caribbean, simulated during the 1600s, is fully realized with many real world towns, random ships and historical pirate encounters, and a hidden story if you dig deep enough. It's also possible to make one trip around the bay and retire.

(Source: Game Oldies)
Unfortunately it lacks character advancement in every respect. It is possible to build up a crew of men (which act more or less like hit points), ships (that only increase cargo hold capacity), and goods, but the player's skill is the only determining factor for success. Combat happens in three ways: ship, land, and duels. During ship combat you select one from your fleet and face off against one ship of the enemies. Land based combat is probably the toughest of them all, there are multiple units or squads of men, and deciding how to direct them against enemy troops is difficult. (I've never successfully won one of these, but thankfully they're rare.) Dueling happens quite often, either against a ship captain, port governor, or various nemeses found through uncovering the story.

Some of the points on the scale I gave are a little shaky. The only character choices are at the beginning where you can choose country of origin, difficulty, and a special perk. The only items are trade goods, food, and cannons. It can be hard to differentiate the side quests from the main, but what pirate game would be complete without buried treasure, which count in my eyes. I enjoyed the Genesis version more than the NES, and recommend it as the superior iteration; not just for enhanced graphics and music, but the controls are better. So, not an RPG, but still an enjoyable game. Standard disclaimer that I only played each version for about an hour, so let me know if I've missed anything.

12 comments:

  1. I played the most recent version of this a while back, it really is a great game but as you say it's lacking in RPG aspects. A true piracy RPG would be fantastic.

    I always tried to conquer the Caribbean for England, but could never quite manage it (too many little Spanish cities to capture).

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    1. Do cities stay sacked/conquered in the most recent version? Seems even the Genesis version allowed me to attack towns multiple times in a row.

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    2. Can't remember how it exactly worked, but they seemed to stay conquered. I guess I could have attacked them again, provided I wasn't working for the same government. I seem to recall you could kick a particular government out of the carribbean if you conquered all of their cities. I suspect on harder difficulties there are AI ships that will recapture towns, but I was able to keep good control of the seas on a lower difficulty.

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  2. This and Covert Action killed a ton of hours on the family 286 way back when. Lacking the map of the Caribbean, I never got far, but it was still fun.

    A Pirates! game that used the sailing & naval combat model of Assassin's Creed: Black Flag would basically be the best game ever made, in my ever humble opinion.

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  3. Uncharted Waters should definitely be an RPG by your criteria:

    1) 3-4 - Character Advancement: practice/experience based advancement, stat or level increases, multiple classes or characters, semi-customize characters (you roll your stats for your main character at the beginning and get bonus points to allocate, but your only customization of anyone beyond that is to level up navigation and combat separately)
    2) 3 - Combat: character stats used for combat, additional combat options, turn based (all of these clearly exist in the game, although it may be over halfway through the game before you fight even your first battle.)
    3) ? - Items and Equipment: store to buy and sell (you can sell trade goods but not equipment, I *think*, equipment decisions, item decisions (there's clearly "best" items and equipment, but you have to decide how to best use your limited resources to get them)
    4) 2 - Story: main story at the forefront; world full of hints and lore; descriptions for objects, people, and places (no ingame descriptions, but there's lots of leads for sidequests and other activities)
    5) 2 - Exploration: open world from the beginning, visited locations remain open
    6) 1-2 - Quests and Puzzles: side quests not related to the main quest, puzzles and riddles to solve (don't know if I'd call them riddles, but there's definitely hidden things to find that are hinted at)

    By my attempt to use your system, that's a minimum of 11 and possibly as high as 16 RPP.

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    Replies
    1. I went through it recently and it scored a 10 or 11, so no worries, it'll get a full review. Also welcome to the comment section. :)

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    2. That's good, because intuitively, it seems as much RPG as anything once you get playing it. It's also my second favorite US NES RPG next to Dragon Warrior IV, so naturally I'm looking forward to it!

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    3. Well, I hope you're not too disappointed, but I'm playing the SNES version. It seems very similar with only graphical and musical improvements.

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    4. The SNES version has updated graphics and music, and lets you use the L and R buttons to steer your ship. I'm pretty sure those are the only differences, so if you really want to get the differences to the NES and Genesis versions, loading them up for a single quick voyage will be plenty.

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    5. The manual doesn't mention any use for L and R. I'll try it out on Monday though. I'll compare versions once I finish the game up.

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    6. It was some FAQ that I read that in years ago. I've barely played the SNES version though.

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    7. Checks out, thanks. It's been helping a lot getting the right angle down.

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