|A fitting generic ending screen to a run of the mill RPG|
|This one is in a random otherwise unremarkable indentation in the southern wall|
|Seriously, there's nothing in the game or manual to suggest this shouldn't be the case|
|How can I remember memories are missing if I don't recall them?|
|The only spell in the game worth anything (it can target any enemy), Roy is the only one that can cast it|
|The only visible object aside from the party was a treasure chest with a really good sword|
|By this point the game really liked throwing in screen transitions without any visible indicator; the game asserts there are stairs here|
|Wait, is this the same guy?|
|"Love her as I would have loved her" -- pretty sure that's what she meant|
|I suppose the town of Johanna is in this picture somewhere|
Combatant - The worst part of this game is the combat. There's no challenge, and spells are useless. The AI is completely broken, not just due to the pathing, but also because none of them ever use spells. Walk up and attack is all they understand. Even the mages only have physical attacks. I'm not sure Floyd had a physical attack in the final battle because he only walked up to my characters and just stood there. Leveling up matters very little, and combat options are limited. Running is actually the best thing to do since it serves to save time.
|This is the "black" dragon from the cover art... I guess they had to throw him in somewhere|
|Is that Banegie's grave they're going to "relax" on?|
|As the only non-Japanese name, I'm going to start the blame list with this guy at the top|
|A whole year?!|
|I guess Roy can get anything he wants now|
|This was the only time the game actually acknowledged the invisible barrier|
It's hard to believe a game that looks like this would score lower than Wizardry or Double Dungeons. This just isn't a fun game, and missing the mark on nearly every aspect of an RPG. If I had some evidence to back it up, I might even claim this was an unfinished product and rushed to production. This game makes Phantasy Star III look polished. Please, if you're thinking of playing this game, do yourself a favor and pass on it.
Speaking of Wizardry, we have the second scenario up next. I'm glad this isn't a PC version that requires party members from the first game. I'm hoping the re-balance they had to do to accomplish the lower levels means they made the game a little more manageable. Granted, I'm expecting to die a lot, but with a little luck I can avoid losing the whole party to an unrecoverable position.