|A slight improvement on the standard black screen with The End|
|Don't mind us, we're just going to take Gorn, and be on our way|
|Banishing the second shadowlord, I just noticed that equipped items are all blue or white, which isn't the same as they appear in inventory|
|At the bottom of Covetous was a full set of magic equipment for the entire party|
|Dying is actually the only time we see Lord British, and he's not even really there|
|British's Sceptre was used to banish the magic barriers in Doom, and I thought, the crown must be useful for something|
|Blackthorn was given an ultimatum of facing punishment or exile through a strange red gate I could swear I've seen before|
Elapsed Time: 4h25m (Final Time: 15h00m)
|We don't even get to see the banquet|
|This wasn't that bad, at least things were identifiable|
|Second helping of blame|
Overall a poor rendition of an Ultima game. I'm not sure what motivated Origin to take over development of this console port, but as you can see, none of the Quest of the Avatar development team was involved. It's difficult to find information on why the changing of the guard took place. Maybe the previous two games didn't sell well in Japan... notably, it seems this title was released only in the US. Maybe the company that ported Quest of the Avatar were too busy with the port of The False Prophet, which we'll see early in 1994 (although some sources place it in late 1993). Anxiously, I see that they were not involved in The Black Gate, which seems to be all Origin staff once again.
Moving on, we have Gauntlet IV. I'll have an extensive post about why I consider it an RPG, or an extensive post about why I was fooled into thinking it was one. Place your bets now.