|Well they look happy|
|Silver key doesn't fit, so it must be that key behind the Jaguar|
|I totally see the path now|
|Seriously, what's the difference between move and push?|
|I found a leather bag with incense, and two flasks holding odd smelling liquids|
|Good thing I got my arm out in time|
|Never split up!|
|Always create an exit first|
|The mini temple/pyramid hides the sun key|
|Use Akbal Jewel, use Ring of Itza, kill with sword|
|What exit? Oh, this conveniently place time portal?|
Elapsed Time: 3h58m (Final Time: 6h21m)
So, in the end, not really an RPG, but on the surface it can easily be confused as one. The adventure aspects are good, but the dead ends are a drag (not unheard of for the time though). I had fun. Time for the rating.
|At least this time the final area didn't collapse just because the boss died|
Admirer - The party is always set, except their names I suppose. It's interesting that each have their own phrases when attempting different actions; too bad switching is so cumbersome. I would have used it more if it were say the select button rather than an icon.
Puzzler - Most of the puzzles were great. It's obvious in some cases that some traps will require a reset, but there were an equal amount that don't really warn against taking certain actions. Overall it's paced well, and there are multiple puzzles to seek out while mulling over others. The addition of the voice of hints ensured I wasn't completely stuck. Because this isn't an RPG though, this category suffered from a lack of side quests and multiple solutions.
|So, in the span of a month or less, Prof. Imes was declared the leader of the Mayans; sure that can happen|
Collector - Items yes, but not the collectable kind. Most items are used up and never seen again. I like the use of weapons with item enhancing jewels, but I wish there was a bit more to do with the full inventory. There's no economy at all.
Explorer - There's not a lot to see. Music is nice and subtle, and graphics indoors are nice, but the world connecting each place is bland and uninteresting. Entrances to each location aren't always obvious, so unless you had the map it'd take a while to figure out how to enter the pool of water or the secret path to the hinting voice.
This was a nice little side game, but it's time to get on with a real RPG. Actually, Starflight is next, which is another debatable game. In fact I almost didn't include it, but outside of limited character advancement and combat not really fitting an RPG there's a deep economy, expansive story, and a "world" large enough to rival nearly any other game I've played to this point. Let's see how it holds up in the end.