|Thanks for the game, too bad it wasn't better|
|Knowing I could bash down doors, I was able to get this chest beyond the door that said none shall pass|
|This teleport field appeared after a gold coin was placed in a slot, but it didn't teleport anything... not sure what use it had|
I'm still unsure what a series of small buttons did on the walls south of the main room on the fourth floor. On the fifth, I managed to find an extra key I had missed. It allowed me to pick up an extra magic box; I still hadn't used a single one. I also dived into all the pits I could find, now that I knew some hid secret areas. There were some extra items, but nothing extraordinary.
|Healing up after a fight|
|The use of the Skeleton Keys should have dawned on me earlier|
|It began with an innocuous message on the wall|
|Followed by another... wait, this is where the stairs up just were|
|Well, aside from these non-corporeal slimes that were a pain to fight|
|Make sure to save before using coins in this area as you can lock yourself out of some exploration and items (not necessarily from the end of the game though)|
|I think these were by far the most annoyingly tedious enemy, dodging most attacks while doing a good chunk of damage|
|Bringing balance to the force|
|Anyone know if these scrolls are in the PC version as well?|
All in all, there were about 8 scrolls that detailed how to get a power gem, and finally seal away Chaos. Among the debris in that area I found another key of Ra that took me around to the firestaff as well as another staircase that led to a different area of the 12th floor. Before getting lost in that area though I found a switch that quickly connected both of the shortcut staircases together on the 7th or 8th floor. I decided the original set of stairs was best to explore first. They dumped me in an area that had pits open under my feet, taking me to a 13th floor. I almost loaded my save as my map already seemed a bit piecemeal. I stuck with it.
|Finding dragon meat all game, and finally finding a dragon|
The dragon was actually fairly easy as the room I dropped into allowed for a lot of maneuvering. Still, it took a lot of damage, and a good amount of fire protection to overcome. Defeating it probably wasn't necessary, but it felt like a big achievement. The dragons lair held the power gem I needed to fit into the firestaff in order to power up the flux capacitor, the key to which was hidden under a pile of ashes. The power gem was released using a spell I learned from a scroll, or the only odd spell spelled out in the back of the manual.
|The stairs up from the dragon room brought me face to face with what I assumed was Chaos|
|Once surrounded, using the fuse command completes the game|
|Yes, the sinister plans of hiding out in a dungeon|
Combatant - Combat is easy, except when it's suddenly not. In most cases, as long as there's room to move around and side step, picking the enemy apart is a battle of attrition. There's also no cost for resurrection that I noticed. It's not exactly the most thrilling, but the small amount of stat increases do well to keep it interesting. The spells add some strategy, although I tended to ignore the defensive ones as they don't last long.
|Maps flew by during the final scenes of the ending... here I see an area in bottom left of the fourth floor where the buttons are that I never unlocked|
|Strangely, the shortcut isn't shown for the third floor|
|The top right portion shows the teleport maze on the 10th floor|
|A console port no one asked for|
|I wonder why they chose to present the music like that, was that how it was in the original?|
Overall, I'm glad to have finished it. It's a classic on computer, although the console port is lacking the technical superiority I would expect from 4 years of progress. At least I'll never have play it aga... what's that? It's coming up again in a couple games? Well, let's see what they changed in the TG-CD version of the game. I've read it's a bit different, at least in the presentation. It's 6 or 7 sequential dungeons. Before that though, we get a break (self induced) with Sorcerer's Kingdom, one of those games I know nothing about.