|Ganon seems to come back eventually in the sequel, so what's the big deal?|
I'm still at odds with the game, and how it fits with other CRPGs. I've already mentioned the pure action, but fighting really has become more about abusing the AI than skillfully out maneuvering the enemies or strategizing to exploit their weakness. Even with leveling up, the difficulty isn't minimized nearly as much as other CRPGs. I believe I'll need to grind to max level in order to have a chance at completing the game. Accurate jumping and slashing are much more valuable than building up levels, but those are two things I lack with any reliability.
Maybe the key thing missing here though is there's no way to prepare for the adventure. There's no stocking up on healing potions, magic potions, or attack items. No variety in equipment and items means a lack of options, and without options the experience will mostly remain the same between players. Having a difference between each play means we can personalize the game, managing the difficulty by over preparing or add to it by trying to accomplish our goals with the bare minimum.
|When the jump button doesn't register Link often falls into pits|
Once again we're faced with game logic that doesn't quite match what I'd expect. There are times that enemies back away from Link and end up off screen... untouchable. Also, I had read the instructions before playing, and noticed the hammer cuts down trees. Honestly, I'd forgotten about that until remembering there was a town hidden in a forest, but how does a hammer cut down a tree? After getting this hammer of tree cutting, I need to find the only raft in existence in one of the castles... but I can cut down trees...
|Enemies have a special ability to phase out at the edge of the screen|