|I wasn't expecting this screen again|
I had gathered my party for some treasure hunting before I dived into the final battle. I figured some extra gear would help my survival, so I selected Yrebe (my ninja) to identify and disarm all the traps. His 18 agility told me he could easily disarm them. Well, I didn't listen to his 12 luck saying otherwise.
|My ninja isn't very stealthy|
I ignored the warning signs: failed identifications and triggered traps. Even after switching to Calfo to identify didn't help his ability to disarm. The gear provided only incremental improvements to armor, and I can only guess some kind of improvement to my weapons. (Any idea if the Sword of Slicing is better or worse than the Sword of Dragonslaying?) Well, no equipment seems to provide protection against a trap.
Teleporter huh? Well that can't be too bad. I mean easy enough to find my way out of the dungeon on this floor. I start to wonder if teleport traps can send me up levels. Well, they'd have to put me somewhere on the map, right? No, not really.
|Oops? What do you mean oops?|
|Here it is. Yet another way to instantly die|
I nearly gave up hope at this point. I was already formulating the post as I stared at the headstones, "well, Wizardry wins." I fiddled with the menu afterwards, checked what characters I had left to throw into a party, and then, as I counted the names available, I realized all the party members of my lost expedition were listed. I added them to my roster, making sure they were real. They were real alright. Dead, but real.
I gathered them for what I hoped was my final outing. I was going to head straight for Werdna and end this. The final battle was a little anti-climactic after all this build-up. I was the first to get Tiltowait off, not to mention I landed a Silence before he acted.
It feels like a hollow victory. There's no great sense of accomplishment. The grinding didn't help, but beyond that the entire game seems too random. There's very little strategy to fighting, and while there are a few interesting spells, interesting doesn't win battles. It only serves to give the enemies an extra turn to tear me apart.
After beating the game I tried out Mahaman, one of the most "powerful" spells. It has a chance, note 'a chance', of summoning a god's powers to aid in battle. Sound overpowered? Well, it does have a catch. In addition to the spell point, it also costs 1 level of the spellcaster, and that's always charged even if it doesn't succeed.
I really don't see why that spell, with it's obscene cost, wouldn't do all three useless abilities. I bet that raise dead power still has a chance to turn a character to ash. Well, with Werdna defeated, I used his amulet to teleport back to the castle. The game needed to get in one last jab before final victory.
Half the party drowns after arriving in the moat, but I still get my reward and congratulatory screen.
|Well, this fight's over. RNG is on my side this time|
|Uh, can you give me something useful?|
|1) Cure no ailments, 2) Heal a fully healed party, 3) Silence fighters|
|Only about half actually|
|Wait, don't take the amulet, gold is useless to me|
That's it! I'm done with this one! Final rating will come tomorrow, and I'll start Super Hydlide very soon.
Session Time: 1h10m (Total Time: 44h10m)