|I had planned to use this color palette,
but forgot when it came time to play
Title: Ninja Boy 2
Released: April 1993 (November 1991 JPN)
Platform: Game Boy
Developer: Culture Brain
Publisher: Culture Brain
Genre: Action RPG
Exploration - Top-down
Combat - Action (turn-based bosses)
Series - Super Chinese (Japanese name)
|So, we're stuck with the default colors of the Game Boy Player
|I don't remember them going off to travel in space
|Some blatant advertisement
|and additional marketing
|Some special NPCs have a close-up view when speaking
|Some indication of the timeline -- Blu Boltar makes an appearance as leader of the resistance and references the battle in Chinaland
|Seriously, it was just sitting there behind a door
|Translation errors are always fun to point out, but I can't be too choosy about space transportation
|In a few dungeons the battles occur in tight corridors
|Capable of doing half current health, and going first is a bad combination
|Robo Doc enters his second form, which acts exactly like the first form
|Traveling to the "planet" Wood
|The magic password for getting through the lost forest
|There is also the only gambling establishment in the game, but I was never hurting for money
|She also gave me the errand bot, which gave me access to purchase healing items from anywhere
|Nearly caught up in the battle -- I wasn't hit, so I'm not sure what happens; maybe I should experiment a bit more for this blog
|I found a shrine in the bottom left corner, and it's apparently somewhere I have to visit later
|Guess what he wanted in exchange for the prince's safety
|That is the Apollo Temple, and the comet I couldn't take control of until now
Elapsed Time: 8h14m (Final Time: 8h14m)
|Don't you mean spaceboat?
|If only... this would be a couple hours shorter if that were the case
|Seems we have at least one admirer
|Until next time...
|This is confusing, do you mean I'll win again?
|Credit where it's due
|Actually, with a team of six this game is a little more impressive
Tying with the previous title in the series is probably on point, although I had more fun with this. The battle system was a more fluid, but the story and puzzles suffered a bit. Some obvious places to put boss fights were left unfinished, and I'm not sure why so many rings were simply found at the end of dungeons. Overall it was fun, but it's nowhere near a standout title, and as the last Culture Brain RPG we'll see here it's unfortunate they didn't go out with more of a bang.
Next up we'll see how Dungeon Explorer II doesn't add enough elements to trick me into playing it this time, followed by Dungeon Master. This'll be my first experience with the title, having played Eye of the Beholder some time ago as the only similar style of play. It'll be nice to get back into some graph paper mapping.
|Until next post...